Cannon Ball: Difference between revisions
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'''Cannon Ball''' (sometimes informally referred to as '''Morph Ball Invulnerability''') is a special item in [[Metroid Prime 2: Echoes]] that is temporarily given to Samus when she enters a designated morph ball cannon. It has three distinct properties: | '''Cannon Ball''' (sometimes informally referred to as '''Morph Ball Invulnerability''') is a special item in [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]] that is temporarily given to Samus when she enters a designated morph ball cannon. It has three distinct properties: | ||
* Total invulnerability while in [[Morph Ball]] | * Total invulnerability while in [[Morph Ball]] | ||
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* Allows Samus to boost, even if she doesn't already have [[Boost Ball]] | * Allows Samus to boost, even if she doesn't already have [[Boost Ball]] | ||
Ordinarily, these effects are only given for a very short amount of time, as they are removed once Samus lands on standable ground, unmorphs, or touches the other side of the Morph Ball cannon. However, in a small amount of rooms, namely [[ | Ordinarily, these effects are only given for a very short amount of time, as they are removed once Samus lands on standable ground, unmorphs, or touches the other side of the Morph Ball cannon. However, in a small amount of rooms, namely [[Workers Path]] and [[Sandcanyon]], it is possible to keep these effects until the player resets the game or uses another morph ball cannon. This is possible under two conditions: | ||
* The ability to use a morph ball cannon in a room while the game thinks you're in another room ("wrong room") | * The ability to use a morph ball cannon in a room while the game thinks you're in another room ("wrong room") | ||