Power Bombs Before Bombs: Difference between revisions

From Metroid Prime Speedrunning Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:


==Route==
==Route==
<table style="float: right; margin: 5px; border: #AAA solid 1px;">
  <tr>
    <td></td>
    <td><strong>Rooms Traversed</br>In This Wallcrawl</strong></td>
    <td></td>
  </tr>
  <tr>
    <td></td>
    <td>[[Main Plaza]] (start)</br>[[Piston Tunnel]]</br>[[Training Chamber (Chozo Ruins)|Training Chamber]]</br>[[Training Chamber Access]]</br>[[Magma Pool]] (end)</td>
    <td></td>
  </tr>
</table>
===PBBB===
===PBBB===
The route starts to deviate from the double-IS route after obtaining [[Morph Ball]] in [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]]. Once in Main Plaza, the loading trigger for [[Piston Tunnel]] must be touched, after which the wallcrawl starts from Main Plaza's secret world. Once at [[Training Chamber Access]], it is important not to transition ''immediately'' to that room, as Magma Pool will automatically load and make the trick impossible. An [[R-Jumping|R-Jump]] must be performed at the same time the room is transitioned. This is to quickly get to the other side of the room. Once there, Samus needs to be at a specific height range for the trick to work. If at the desired height, then the player needs to start using [[Pause Delay]] in order to delay the load of Magma Pool. Visual cues from the map need to be used in order to verify that Samus is in the correct position. If done correctly, Samus will collect the Power Bomb expansion and drop down to the bottom of Magma Pool's box. After this, Samus needs to get back in-bounds, which can be done by performing a ceiling warp. Once inside Magma Pool, transition into the room and quickly [[Scan Dash]] to the other side. After this, the route remains the same up until Samus gets regular bombs.
The route starts to deviate from the double-IS route after obtaining [[Morph Ball]] in [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]]. Once in Main Plaza, the loading trigger for [[Piston Tunnel]] must be touched, after which the wallcrawl starts from Main Plaza's secret world. Once at [[Training Chamber Access]], it is important not to transition ''immediately'' to that room, as Magma Pool will automatically load and make the trick impossible. An [[R-Jumping|R-Jump]] must be performed at the same time the room is transitioned. This is to quickly get to the other side of the room. Once there, Samus needs to be at a specific height range for the trick to work. If at the desired height, then the player needs to start using [[Pause Delay]] in order to delay the load of Magma Pool. Visual cues from the map need to be used in order to verify that Samus is in the correct position. If done correctly, Samus will collect the Power Bomb expansion and drop down to the bottom of Magma Pool's box. After this, Samus needs to get back in-bounds, which can be done by performing a ceiling warp. Once inside Magma Pool, transition into the room and quickly [[Scan Dash]] to the other side. After this, the route remains the same up until Samus gets regular bombs.

Revision as of 23:42, 28 March 2021

Power Bombs Before Bombs (PBBB) is a sequence break in Metroid Prime in which the Power Bomb expansion in Magma Pool is retrieved before getting the regular Morph Ball Bombs in Burn Dome. In the any% route, this saves well over a minute due to, among other resulting routing differences, not having to perform the Infinite Speed glitch in Magma Pool. It requires a wallcrawl that starts at Main Plaza's Secret World.

Route

Rooms Traversed
In This Wallcrawl
Main Plaza (start)
Piston Tunnel
Training Chamber
Training Chamber Access
Magma Pool (end)

PBBB

The route starts to deviate from the double-IS route after obtaining Morph Ball in Ruined Shrine. Once in Main Plaza, the loading trigger for Piston Tunnel must be touched, after which the wallcrawl starts from Main Plaza's secret world. Once at Training Chamber Access, it is important not to transition immediately to that room, as Magma Pool will automatically load and make the trick impossible. An R-Jump must be performed at the same time the room is transitioned. This is to quickly get to the other side of the room. Once there, Samus needs to be at a specific height range for the trick to work. If at the desired height, then the player needs to start using Pause Delay in order to delay the load of Magma Pool. Visual cues from the map need to be used in order to verify that Samus is in the correct position. If done correctly, Samus will collect the Power Bomb expansion and drop down to the bottom of Magma Pool's box. After this, Samus needs to get back in-bounds, which can be done by performing a ceiling warp. Once inside Magma Pool, transition into the room and quickly Scan Dash to the other side. After this, the route remains the same up until Samus gets regular bombs.

TODO: Attach image of necessary height range https://cdn.discordapp.com/attachments/341268305123868678/774046599499612190/test.gif

IBBF and Life Grove Without Boost

After acquiring the Morph Ball Bombs in Burn Dome, the route does the Ice Beam Before Flaahgra wallcrawl. Once Ice Beam is acquired, the X-Ray Visor needs to be obtained, which entails going through Life Grove Tunnel and Life Grove without the Boost Ball. This has the added risk of falling down Life Grove Tunnel without Boost, a potential run-killer if the runner isn't able to get back up quickly.

Pan's Tutorial