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Scan Visor: Difference between revisions

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Since the Scan Visor was changed, a number of unintentional quirks were added as a result.
Since the Scan Visor was changed, a number of unintentional quirks were added as a result.


===Out of Range Scans===
===Out of Range Scans ("Odd" Scans)===
The game calculates if a scan is in range by calculating it based on Samus' line of sight. However, this line of sight doesn't always match with what the Scan Visor is focused on. If the game calculates that something is blocking Samus' line of sight, but she is able to scan it anyway, this results in being able to scan it at ranges otherwise not possible.
The game calculates if a scan is in range by calculating it based on Samus' line of sight. However, this line of sight doesn't always match with what the Scan Visor is focused on, depending on the type of scan it is. This is because of a change in the way scanning works in Echoes. There are two types of scannable objects: "fixed" scans, which automatically direct Samus' facing angle to a predetermined point; and "odd" scans, which do not, and therefore must calculate how far away the scan is from Samus. For these "odd" scan points specifically, if an obstacle is obstructing Samus' view relative to the exact point being scanned, the game will incorrectly calculate how far away the scan is, allowing for the scan point to be scannable outside of its normal range. The video below demonstrates this oddity in the room [[Watch Station]] using the [[Spider Ball]] track as an example.
{{#ev:youtube|https://www.youtube.com/watch?v=5DFvjLMZoMU}}
{{#ev:youtube|https://www.youtube.com/watch?v=DKYZPPgmzRE}}


===Sudden Angle Change (Dolphin Only)===
===Sudden Angle Change (Dolphin Only)===