Jumping: Difference between revisions
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HeadshotTAS (talk | contribs) Created page with "'''Jumping''' is a basic mechanic in the Metroid Prime games that allows for Samus to gain an increased amount of height when the B button is pressed. In addition to this basi..." |
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*'''Jumpstate 2''': "Free-fall" Samus is no longer able to Dash in this jumpstate. If Samus has the Space Jump Boots, she will be able to use them to get an extra jump at this point, provided the internal "Space Jump Timer" hasn't ran out. | *'''Jumpstate 2''': "Free-fall" Samus is no longer able to Dash in this jumpstate. If Samus has the Space Jump Boots, she will be able to use them to get an extra jump at this point, provided the internal "Space Jump Timer" hasn't ran out. | ||
*'''Jumpstate 3''': "Coyote" This state is active for 2 frames when Samus walks off of a ledge, after which Samus goes back into jumpstate 2. This state is helpful mainly during Aether Jumping. | *'''Jumpstate 3''': "Coyote" This state is active for 2 frames when Samus walks off of a ledge, after which Samus goes back into jumpstate 2. This state is helpful mainly during Aether Jumping. | ||
*'''Jumpstate 4''': "BSJ State" This special jumpstate is active only when Samus is in [[Morph Ball]]. For | *'''Jumpstate 4''': "BSJ State" This special jumpstate is active only when Samus is in [[Morph Ball]]. For 22 frames after the Morph Ball leaves the ground, you have greater movement influence while in the air. You are also able to jump while in this state after an [[Instant Morph/Unmorph#Instant Unmorphing|Instant Unmorph]], which makes [[Bomb Space Jump|Bomb Space Jumps]] possible. | ||
===Vertical Velocity Increase and Decrease=== | ===Vertical Velocity Increase and Decrease=== | ||