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Out of Bounds: Difference between revisions

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It is important to know that rooms behave differently when not transitioned into. Most notably, the game will not reposition you when you morph next to a wall, which can be abused to obtain [[Infinite Speed]] in certain areas.
It is important to know that rooms behave differently when not transitioned into. Most notably, the game will not reposition you when you morph next to a wall, which can be abused to obtain [[Infinite Speed]] in certain areas.


==Getting Back Inbounds==
==Getting Back In-Bounds==
While you can do a lot OoB you probably want to get back inbounds some time.
Depending on the circumstances of the wallcrawl, you may wish to get back in-bounds sooner or later. There are many methods of doing this.


===Fall Through Ceiling===
===Falling Back In-Bounds===
The simplest way to get back inbounds is by just jumping back into the room like from above for any room without a roof.
The simplest way to get back in-bounds is by falling back into any room that doesn't have a physical ceiling. This is most often done by getting on top of the box and then proceeding to morph.


===Door Warp===
===Door Warp===
Another way is by letting the room load around you, so by being inside the room before it is even loaded. This is usually done by manually loading a room while waiting for it to load in the Aether behind the room. Once the room loads, touch the door to the active room so the room transitions to the loaded room.
Another way is by letting the room load around you, occupying the space where the room would be before it is even loaded. This is usually done by force loading a room and proceeding to wait. Once the room loads, touch the door to the active room so the game transitions you to the loaded room. A good example of this is at the end of the [[Frigate Wallcrawl]], where you get back in-bounds by getting in front of the door leading to [[Exterior Docking Hangar]].


===Ceiling Warp===
===Ceiling Warp===
If the room is already loaded, but not transitioned into one can attempt a trick called the '''Ceiling Warp'''. Ceiling Warps can not be done everywhere. To perform a Ceiling Warp into a room, one has to have the map transitioned to a different room first. Then, one morphs on the top of some collision and unmorphs. In some cases, boosting can help to successfully ceiling warp into the room.
If the room is already loaded, but not transitioned into, it is possible to do what's called a '''Ceiling Warp'''. To perform a Ceiling Warp into a room, first be sure you are not already transitioned into the room you are trying to warp into. This is important, as when a room is not transitioned into, its collision is weaker. Then, morph into an appropriate piece of collision, preferably sloped collision, with some momentum. In some cases, boosting or using the [[Morph Ball Bomb|Morph Balll Bombs]] can help to successfully ceiling warp into the room if it doesn't work the first time. A good example of this is during the [[Wave/Sun]] wallcrawl, where in [[Chozo Ice Temple]] a ceiling warp is done to open the gate and prepare for the [[Infinite Speed]] glitch just after.


===Cutscene Warp===
===Cutscene Warp===
Some cutscenes will reposition you inbounds.
Some cutscenes will automatically place you in-bounds once triggered. An example of this is during the [[Dark Beam]] wallcrawl, when the trigger to activate the [[Dark Samus 1]] boss fight has been activated. Once the cutscene is done, it will automatically place Samus where the fight takes place, even if the room hasn't been transitioned to. In addition, this trigger also automatically transitions to [[Main Reactor]] if it isn't already transitioned to.


===Infinite Boosting===
===Infinite Boosting===
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This is a Boost clip, due to the fact that the Prime games don't have a sideways speed cap (on very specific conditions/circumstances) you can use this to your advantage to clip into a room with high speeds Boosting Sideways into the desired collision, it only works when the Morph Ball is on ground and when boosting into a flat wall.
This is a Boost clip, due to the fact that the Prime games don't have a sideways speed cap (on very specific conditions/circumstances) you can use this to your advantage to clip into a room with high speeds Boosting Sideways into the desired collision, it only works when the Morph Ball is on ground and when boosting into a flat wall.


== Terminal Fall Abuse ==
==Terminal Fall Abuse==
*''See Also: [[Terminal Fall]]''
This method is only applicable in Echoes and Corruption, as Prime does not have any [[Terminal Fall]] triggers in any room. Triggering Terminal Fall respawns Samus at the default respawn point of the room. Both games behave differently when it comes to respawning.
This method is only applicable in Echoes and Corruption, as Prime does not have any [[Terminal Fall]] triggers in any room. Triggering Terminal Fall respawns Samus at the default respawn point of the room. Both games behave differently when it comes to respawning.


=== Echoes ===
===Echoes===
Every room with Terminal Fall has a default respawn point, so as long as one touches the Terminal Fall trigger, Samus will be placed back inbounds at that point.
Every room with Terminal Fall has a default respawn point, so as long as one touches the Terminal Fall trigger, Samus will be placed back inbounds at that point.


=== Corruption ===
===Corruption===
Unlike Echoes, rooms with Terminal Fall do not have a default respawn point. Instead, hitting Terminal Fall without touching a respawn trigger causes Samus to take damage from the Terminal Fall and keep falling to the bottom of the Aether box. The only way to respawn back inbounds is to touch a respawn trigger BEFORE triggering Terminal Fall. In some cases, the respawn triggers can be skipped, even while inbounds. This is known as [[Fall Respawn Skip]].
Unlike Echoes, rooms with Terminal Fall do not have a default respawn point. Instead, hitting Terminal Fall without touching a respawn trigger causes Samus to take damage from the Terminal Fall and keep falling to the bottom of the Aether box. The only way to respawn back inbounds is to touch a respawn trigger BEFORE triggering Terminal Fall. In some cases, the respawn triggers can be skipped, even while inbounds. This is known as [[Fall Respawn Skip]].