Floaty Jump: Difference between revisions
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HeadshotTAS (talk | contribs) Created page with "'''Floaty Jump''' (also known as simply '''Floaty''') is the state that Samus is in when the game applies water physics to her while she is outside of water. As a result, Samu..." |
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During normal gameplay, the changes to these values only last for as long as Samus is in the water itself. However, if Samus is suddenly transported out of the water, it is possible to get what is known as pre-floaty, which happens because the fluid counter value does not update when this happens. | During normal gameplay, the changes to these values only last for as long as Samus is in the water itself. However, if Samus is suddenly transported out of the water, it is possible to get what is known as pre-floaty, which happens because the fluid counter value does not update when this happens. | ||
It is possible to get Floaty Jump in the [[Metroid Prime Trilogy|Trilogy]] | It is possible to get Floaty Jump in the PAL and [[Metroid Prime Trilogy|Trilogy]] versions of Prime 1, but the effect will disappear once the room's water box is unloaded. This is because the behavior was changed such that Samus' water physics are tied to the specific water box in this version of the game. This change was first introduced in PAL and then carried over to the Trilogy version of the game. | ||
===Pre-Floaty=== | ===Pre-Floaty=== | ||