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===Aether Jumping=== | ===Aether Jumping=== | ||
There is a 3 frame window to perform an Aether Jump. While in the Aether, Samus has Jumpstate 0 (see also:[[Jumping]]) and is grounded. Upon leaving the Aether Samus will enter Jumpstate 3 before falling known commonly as the Coyote window which gives Samus a few frames to jump when walking off of a ledge. To perform an Aether jump you must either jump during Jumpstate 0 and completely leave the Aether the next frame, or jump during the Coyote window. This leaves a 3 frame total window for Aether Jumping. This can be used to climb the Aether Box of a room by jumping every time you leave the Aether. | |||
====Metroid Prime==== | ====Metroid Prime==== | ||
In Prime 1, missing the 3-frame window will | In Prime 1, missing the 3-frame window will put you in Jumpstate 2 or "freefall" where in the Prime 1 engine Samus loses directional control and cannot stop herself from falling all the way to the bottom of a room. Because of this, it's often preferred to use the corner of the room's box to Aether Jump in a diagonal direction so that if you miss an Aether Jump, you only fall a short distance before entering back into the Aether. | ||
====Echoes and Corruption==== | ====Echoes and Corruption==== | ||
In Echoes and Corruption, | In Echoes and Corruption, Jumpstate 2 does not restrict your control over Samus while falling. This means you can go back into the Aether without the need for a corner to catch yourself if you miss the window to Aether Jump. Due to this difference, Aether Jumping in these games is usually done without a corner and can be easier to learn with. | ||
TODO: videos demonstrating aether jumping in all 3 games | TODO: videos demonstrating aether jumping in all 3 games | ||