Scan Dash (Prime): Difference between revisions
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'''Dashing''' is the second fastest way to get from Point A to Point B. | '''Dashing''' is the second fastest way to get from Point A to Point B. Due to a lack of sideways speedcap, and an oversight with the strafe mechanic. During a strafe, Samus is accelerated at the start and decelerated at the end. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique is very powerful, but can only be performed using the Scan Visor on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]]. All other versions must use Combat or other visors, dramatically limiting its usefulness. | ||
== Combat | == Scan Dash == | ||
To perform a Scan Dash: | |||
*Lock on to a target with either a visor, typically Scan Visor or Combat Visor. | |||
*Start a sideways strafe and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump. | |||
== R - Dash == | |||
== Double Jump Dash == | |||
== Scuffed Dash == | |||
== Extended Dash == |
Revision as of 03:35, 16 October 2021
Dashing is the second fastest way to get from Point A to Point B. Due to a lack of sideways speedcap, and an oversight with the strafe mechanic. During a strafe, Samus is accelerated at the start and decelerated at the end. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique is very powerful, but can only be performed using the Scan Visor on version 0-00, 0-01 or 0-30 copy of Metroid Prime. All other versions must use Combat or other visors, dramatically limiting its usefulness.
Scan Dash
To perform a Scan Dash:
- Lock on to a target with either a visor, typically Scan Visor or Combat Visor.
- Start a sideways strafe and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.