Charge Beam: Difference between revisions
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==Usage in Speedruns== | ==Usage in Speedruns== | ||
While Charge Beam isn't a required item for beating Prime 1, runners will still take the time to get this item, despite that getting the item is a bit of a detour in the route. The reason for this is mainly because this lost time is made up for during the [[Chozo Ghosts]] fight in [[Sunchamber]]. If the player skips Charge Beam and takes on this fight, not only does it require intensive mashing which can be hard to do, but it takes far longer to kill the Ghosts, losing all of the time that skipping Charge would have otherwise saved. Therefore, all speedruns will pick up Charge as soon as possible to save time on this fight. | While Charge Beam isn't a required item for beating Prime 1, runners will still take the time to get this item, despite that getting the item is a bit of a detour in the route. The reason for this is mainly because this lost time is made up for during the [[Chozo Ghosts]] fight in [[Sunchamber]]. If the player skips Charge Beam and takes on this fight, not only does it require intensive mashing which can be hard to do, but it takes far longer to kill the Ghosts, losing all of the time that skipping Charge would have otherwise saved. Therefore, all speedruns will pick up Charge as soon as possible to save time on this fight. | ||
==Scan Visor Charge Storage== | |||
TODO | |||
==Missile Firing Optimization== | |||
When firing a missile in Ice Beam (TODO: Check other beams), charging after the missile is launched will cancel out part of the post-missile-launch animation on Samus' Arm Cannon, shortening the cooldown length before the Arm Cannon is usable again. | |||
TODO: Video | |||
==See Also== | ==See Also== | ||