Floaty Jump: Difference between revisions
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===Abusing the Fluid Counter=== | ===Abusing the Fluid Counter=== | ||
Inbounds the most water boxes Samus can be in is 3 at any given time. Because of this, if Samus' fluid count were to ever increase from here, it would go back down to 0 instead. This can allow samus to have a fluid counter of 0 while she's underwater. This gives Samus normal physics while underwater, typically referred to as [[Air Underwater]]. This allows acquiring the [[Energy Tank]] in [[Hydro Access Tunnel]] without [[Gravity Suit]]. | Inbounds the most water boxes Samus can be in is 3 at any given time. Because of this, if Samus' fluid count were to ever increase from here, it would go back down to 0 instead. By unloading any water box while inside it, you prevent the game from subtracting the water boxes you're currently in. This can allow you to have a fluid counter >0 or as its called, pre-floaty. By stacking pre-floaty multiple times its we can keep adding the fluid counter until it resets back to 0. This can allow samus to have a fluid counter of 0 while she's underwater. This gives Samus normal physics while underwater, typically referred to as [[Air Underwater]]. This allows acquiring the [[Energy Tank]] in [[Hydro Access Tunnel]] without [[Gravity Suit]]. | ||
===Abusing the Fluid Depth=== | ===Abusing the Fluid Depth=== | ||