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Floaty Jump: Difference between revisions

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Once Samus has Floaty Jump, simply entering a water box like normal is enough to cancel the effects. Once Samus enters the water box, the fluid depth value will update like normal, removing the effects of Floaty. However, the fluid counter value will still be above 0 in the air, meaning that even when entering a water box, Samus will still maintain the pre-floaty state. Despite this, if the route being done requires carrying Floaty through multiple rooms, then it is important to never touch these boxes until it is desired to get rid of Floaty. Floaty will also be lost through any Elevator, Death, or reload from a Save Station. This is because Samus is unloaded losing her fluid count and fluid depth and then reloaded after.
Once Samus has Floaty Jump, simply entering a water box like normal is enough to cancel the effects. Once Samus enters the water box, the fluid depth value will update like normal, removing the effects of Floaty. However, the fluid counter value will still be above 0 in the air, meaning that even when entering a water box, Samus will still maintain the pre-floaty state. Despite this, if the route being done requires carrying Floaty through multiple rooms, then it is important to never touch these boxes until it is desired to get rid of Floaty. Floaty will also be lost through any Elevator, Death, or reload from a Save Station. This is because Samus is unloaded losing her fluid count and fluid depth and then reloaded after.
==Psuedo Gravity Suit==
==Pseudo Gravity Suit==
Psuedo Gravity Suit is when Samus has normal physics underwater. This is similar to [[Underwater Movement#Air Underwater|Air Underwater]] in [[Metroid Prime 2: Echoes]] however behaves differently in Prime. Psuedo Gravity will give Samus completely unrestricted underwater movement, an skill usually obtained through acquiring the [[Gravity Suit]]. Applications of Psuedo Gravity Suit are extremely limited one of the only known applications is acquiring the [[Energy Tank]] in [[Hydro Access Tunnel]] without the real [[Gravity Suit]]. Because underwater physics are calculated by both fluid depth and fluid counter separately, there are two separate methods of obtaining Psuedo Gravity Suit:
Pseudo Gravity Suit is when Samus has normal physics underwater. This is similar to [[Underwater Movement#Air Underwater|Air Underwater]] in [[Metroid Prime 2: Echoes]] however behaves differently in Prime. Pseudo Gravity will give Samus completely unrestricted underwater movement, an skill usually obtained through acquiring the [[Gravity Suit]]. Applications of Pseudo Gravity Suit are extremely limited. One of the only known applications of Pseudo Gravity is acquiring the [[Energy Tank]] in [[Hydro Access Tunnel]] without the real [[Gravity Suit]]. Because underwater physics are calculated by both fluid depth and fluid counter separately, there are two separate methods of obtaining Pseudo Gravity Suit:
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===Abusing the Fluid Counter===
===Abusing the Fluid Counter===