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Bomb Jump: Difference between revisions

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A '''Bomb Jump''' is when Samus gets hit in [[Morph Ball]] with a [[Morph Ball Bomb]]. Their main purpose is to propel Samus vertically while in [[Morph Ball]].  
A '''Bomb Jump''' is when Samus gets hit in [[Morph Ball]] with a [[Morph Ball Bomb]]. Their main purpose is to propel Samus vertically while in [[Morph Ball]]. Most variations are rarely used outside of low% runs.


==How Bombs Work==
==How Bomb Jumps Work==


===Metroid Prime 1===
===Metroid Prime 1===
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===One Bomb In Air Rule===
===One Bomb In Air Rule===
Starting from the Wii version of [[Metroid Prime]] and onwards, an additional rule was added that Samus cannot hit more than 1 bomb in the air a time. This was likely to prevent the player from doing mid-air Bomb Jumps using [[Spring Ball]]. One quirk of this is that some rooms such as [[Hydro Access Tunnel]] and [[Waste Disposal]] turn off this rule to allow the player to progress normally through underwater [[Morph Ball]] tunnels.
Starting from the Wii version of [[Metroid Prime]] and onwards, an additional rule was added that Samus cannot hit more than 1 bomb in the air a time. This was likely to prevent the player from doing mid-air Bomb Jumps using [[Spring Ball]]. One quirk of this is that some rooms such as [[Hydro Access Tunnel]] and [[Waste Disposal]] turn off this rule to allow the player to progress normally through underwater [[Morph Ball]] tunnels.
=== Unmorphing out of Bomb Jumps ===
By unmorphing out of a bomb jump at the end, Samus will continue to cary her speed and can use this to get extra height or distance from a bomb jump. Unmorphing too soon out of a bomb jump will cause Samus to lose speed and fall rapidly. Having [[Space Jump Boots]] increases Samus' vertical speed-cap which lets her unmorph higher as well. As a result some Bomb Jumps are only possible with [[Space Jump Boots]].


== Types of Bomb Jumps ==
== Types of Bomb Jumps ==