Bomb Jump: Difference between revisions
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===Metroid Prime 1=== | ===Metroid Prime 1=== | ||
[[File:Morph Bomb Radius.png|thumb|Morph Ball Bomb blast radius.]] | [[File:Morph Bomb Radius.png|thumb|Morph Ball Bomb blast radius (Prime 1 and 2).]] | ||
Bombs have a '''Bomb Counter''' whose initial value is 3 as well as a '''Bomb Refill Timer'''. When a Bomb is laid the counter decreases by 1 and the timer begins to count down from 3 seconds. The bomb that is laid can then be hit anywhere within this figure shown. Note this is slightly smaller than the full size of the bomb. This means Samus cannot get hit if she is too far below a bomb. The radius of this figure is .7 units, with Samus being unable to hit the bomb if she is located half the radius or .35 units below where the bomb was laid. Hitting a bomb gives samus a fixed vertical propulsion of just over 23.5 units. Underwater samus cannot bomb jump very well without the [[Gravity Suit]]. She is only giving a very tiny vertical propulsion of 8.7 units which is also quickly diminished because of water physics. While near the surface of water, Samus will "cling" to the water upon entering or exiting as the game switches physics suddenly. This can throw off timings of bomb jumps coming out of water. By laying a bomb and starting the Bomb Refill Timer, Samus can time a Bomb Jump so that the bomb counter refills during the bomb jump. This allows for Bomb Jumps of up to 5 bombs. Being able to continuously refill past 5 bombs is known as [[Infinite Bomb Jump|Infinite Bomb Jumping]]. | Bombs have a '''Bomb Counter''' whose initial value is 3 as well as a '''Bomb Refill Timer'''. When a Bomb is laid the counter decreases by 1 and the timer begins to count down from 3 seconds. The bomb that is laid can then be hit anywhere within this figure shown. Note this is slightly smaller than the full size of the bomb. This means Samus cannot get hit if she is too far below a bomb. The radius of this figure is .7 units, with Samus being unable to hit the bomb if she is located half the radius or .35 units below where the bomb was laid. Hitting a bomb gives samus a fixed vertical propulsion of just over 23.5 units. Underwater samus cannot bomb jump very well without the [[Gravity Suit]]. She is only giving a very tiny vertical propulsion of 8.7 units which is also quickly diminished because of water physics. While near the surface of water, Samus will "cling" to the water upon entering or exiting as the game switches physics suddenly. This can throw off timings of bomb jumps coming out of water. By laying a bomb and starting the Bomb Refill Timer, Samus can time a Bomb Jump so that the bomb counter refills during the bomb jump. This allows for Bomb Jumps of up to 5 bombs. Being able to continuously refill past 5 bombs is known as [[Infinite Bomb Jump|Infinite Bomb Jumping]]. | ||
===Metroid Prime 2=== | ===Metroid Prime 2=== | ||
The refill timer was changed in echoes. TODO | The refill timer was changed in echoes. TODO add in how bombs work in echoes now. | ||
===Metroid Prime 3=== | |||
The blast radius size was changed in corruption. It is now smaller and harder to hit. Additionally this game introduces [[Morph Ball Bomb|Spring Ball]] and the One Bomb in Air Rule. | |||
===One Bomb In Air Rule=== | ===One Bomb In Air Rule=== | ||