Industrial Site: Difference between revisions
HeadshotTAS (talk | contribs) (Created page with "{{Connecting Rooms|rooms=Agon Transport Access</br>Collapsed Tunnel</br>Hive Transport Area}}'''Industrial Site''' is a room located in the Temple Grounds in [...") |
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{{Connecting Rooms|rooms=[[Agon Transport Access]]</br>[[Collapsed Tunnel]]</br>[[Hive Transport Area]]}}'''Industrial Site''' is a room located in the [[Temple Grounds]] | {{Connecting Rooms|rooms=[[Agon Transport Access (Temple Grounds)|Agon Temple Access]]</br>[[Collapsed Tunnel]]</br>[[Hive Transport Area]]}}'''Industrial Site''' is a room located in the [[Temple Grounds]] region of [[Metroid Prime 2: Echoes]]. It has a [[Secret World]] that requires [[Screw Attack]]. | ||
==General Information== | |||
{{Layer Info|layers=Cinematic - Exit to Sand</br>1st pass - Plat</br>2nd pass - Dark Splinters</br>Cinematic - Lower bridge</br>Cinematic - Moving Crate</br>3rd_Pass-GF TROOPER</br>WAR CHEST</br>Pre Umos Visit</br>Post Umos Visit</br>Post Temple Reveal</br>BEFORE}} | |||
==Crate Transportation== | ==Crate Transportation== |
Latest revision as of 17:31, 21 October 2021
Connecting Rooms | ||
Agon Temple Access Collapsed Tunnel Hive Transport Area |
Industrial Site is a room located in the Temple Grounds region of Metroid Prime 2: Echoes. It has a Secret World that requires Screw Attack.
General Information
Room Layer Information |
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Cinematic - Exit to Sand 1st pass - Plat 2nd pass - Dark Splinters Cinematic - Lower bridge Cinematic - Moving Crate 3rd_Pass-GF TROOPER WAR CHEST Pre Umos Visit Post Umos Visit Post Temple Reveal BEFORE |
Crate Transportation
By standing on the crate when the crate transportation cutscene plays, Samus actually gets transported along with it, putting her near the door to Collapsed Tunnel. This is used in 100% speedruns to avoid having to use the bridge.
Secret World
If the player has Screw Attack, this can double as a secret world. If the player successfully jumps after the cutscene ends, they can Screw Attack to a precise spot that allows them to go out of bounds. It requires bonking to land onto the standable collision at the top of the room, as otherwise Samus won't be able to reach a standable spot. Since this cutscene can only be activated once, this secret world can only be attempted once.