Watery Hall Access: Difference between revisions
Line 3: | Line 3: | ||
==General Information== | ==General Information== | ||
{{Layer Info|layers=Default</br>Poison Water</br>Clean Water}} | {{Layer Info|layers=Default</br>Poison Water</br>Clean Water}} | ||
Defeating [[Flaahgra]] in [[Sunchamber]] disables layer "Poison Water" in this room, and enables layer "Clean Water". | |||
==Strat Comparison (From Watery Hall)== | ==Strat Comparison (From Watery Hall)== |
Latest revision as of 07:12, 15 February 2024
Connecting Rooms | ||
Gathering Hall Watery Hall |
Watery Hall Access is a room located in the Chozo Ruins region of Metroid Prime. It contains a missile expansion hidden behind a destructible wall, which takes a missile to destroy. In the direction opposite of the door that Samus enters the room from, there will be Shriekbats ready to target Samus.
General Information
Room Layer Information |
---|
Default Poison Water Clean Water |
Defeating Flaahgra in Sunchamber disables layer "Poison Water" in this room, and enables layer "Clean Water".
Strat Comparison (From Watery Hall)
The video below demonstrates four strategies and finds that the strat on the top-left of the video is the fastest.
Delayed Missile
Often, runners will get this missile as it's perfectly on the way to Charge Beam and the time loss of getting it is minimal. The video below finds that a small amount of time can be saved (about 0.7 seconds) if this missile is delayed until the second trip.