Instant Morph/Unmorph: Difference between revisions

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Normally, unmorphing and morphing are fairly lengthy animations that can cost time in certain areas of a run. Thankfully, in Prime 2 you can completely (or sometimes just partially) skip either animation, which can save lots of time over the course of a run. There isn't any one guaranteed way to do an instant unmorph or morph; it depends on what direction you are facing, which room you are in, and what's around you. However, the general rule is that the game will cut the animation whenever the camera is obstructed.  
Normally, unmorphing and morphing are fairly lengthy animations that can cost time in certain areas of a run. However, there are ways to skip this animation. There isn't any one guaranteed way to do an Instant Unmorph or Morph; it depends on what direction you are facing, which room you are in, and what's around you. However, the general rule is that the game will cut the animation whenever the camera is obstructed. This is required for [[Bomb Space Jump|Bomb Space Jumps]].
 
== Prime ==
The camera in this game is more strict and only allows for Instant Unmorphing, not Morphing. Some ways to block the camera in this game are:
* Scenery
* Walls
 
== Echoes ==
Thankfully, in Prime 2 you can completely (or sometimes just partially) skip either animation in many places, which can save lots of time over the course of a run.  


Common ways to obstruct the camera include:
Common ways to obstruct the camera include:
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In runs, the most common usage is to jump into the top of door frames and morph, which in almost every door in the game can give you an instant morph. While these techniques add nice detail to your movement, they are most notable for their role in two more significant speed tricks that are described below.
In runs, the most common usage is to jump into the top of door frames and morph, which in almost every door in the game can give you an instant morph. While these techniques add nice detail to your movement, they are most notable for their role in two more significant speed tricks that are described below.
== Corruption ==
The camera in this game is extremely broken and lenient. Instant Unmorphs can happen pretty much anywhere, even when there isn't even a wall. If the camera is even slightly blocked, an Instant Unmorph is possible.

Revision as of 22:34, 20 September 2020

Normally, unmorphing and morphing are fairly lengthy animations that can cost time in certain areas of a run. However, there are ways to skip this animation. There isn't any one guaranteed way to do an Instant Unmorph or Morph; it depends on what direction you are facing, which room you are in, and what's around you. However, the general rule is that the game will cut the animation whenever the camera is obstructed. This is required for Bomb Space Jumps.

Prime

The camera in this game is more strict and only allows for Instant Unmorphing, not Morphing. Some ways to block the camera in this game are:

  • Scenery
  • Walls

Echoes

Thankfully, in Prime 2 you can completely (or sometimes just partially) skip either animation in many places, which can save lots of time over the course of a run.

Common ways to obstruct the camera include:

  • Rolling off a ledge
  • Having your back against a wall
  • Quickly boosting around a wall
  • Jumping up towards a ceiling
  • Being in an area where you are cramped in between lots of nearby objects

In runs, the most common usage is to jump into the top of door frames and morph, which in almost every door in the game can give you an instant morph. While these techniques add nice detail to your movement, they are most notable for their role in two more significant speed tricks that are described below.

Corruption

The camera in this game is extremely broken and lenient. Instant Unmorphs can happen pretty much anywhere, even when there isn't even a wall. If the camera is even slightly blocked, an Instant Unmorph is possible.