Watery Hall Access: Difference between revisions

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{{Connecting Rooms|rooms=[[Gathering Hall (Chozo Ruins)|Gathering Hall]]</br>[[Watery Hall]]}}'''Watery Hall Access''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains a missile expansion hidden behind a destructible wall, which takes a missile to destroy. In the direction opposite of the door that Samus enters the room from, there will be Shriekbats ready to target Samus.
{{Connecting Rooms|rooms=[[Gathering Hall (Chozo Ruins)|Gathering Hall]]</br>[[Watery Hall]]}}'''Watery Hall Access''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains a missile expansion hidden behind a destructible wall, which takes a missile to destroy. In the direction opposite of the door that Samus enters the room from, there will be Shriekbats ready to target Samus.
==General Information==
{{Layer Info|layers=Default</br>Poison Water</br>Clean Water}}


==Strat Comparison (From Watery Hall)==
==Strat Comparison (From Watery Hall)==

Revision as of 00:25, 14 February 2024

Connecting Rooms
Gathering Hall
Watery Hall

Watery Hall Access is a room located in the Chozo Ruins region of Metroid Prime. It contains a missile expansion hidden behind a destructible wall, which takes a missile to destroy. In the direction opposite of the door that Samus enters the room from, there will be Shriekbats ready to target Samus.

General Information

Room Layer Information
Default
Poison Water
Clean Water

Strat Comparison (From Watery Hall)

The video below demonstrates four strategies and finds that the strat on the top-left of the video is the fastest.

Delayed Missile

Often, runners will get this missile as it's perfectly on the way to Charge Beam and the time loss of getting it is minimal. The video below finds that a small amount of time can be saved (about 0.7 seconds) if this missile is delayed until the second trip.