Roll Shot: Difference between revisions

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[[Category:Metroid Prime 2: Echoes]]
[[Category: Movement Technique]]
A '''roll shot''' or '''roll shooting''' is a technique that is only possible in Metroid Prime 2. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door.
[[Category: TAS Technique]]
A '''roll shot''' or '''roll shooting''' is a technique possible in both [[Metroid Prime]] and [[Metroid Prime 2: Echoes]]. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door. In order to perform a roll shot, the following requirements must be met:


== Requirements ==
* Be morphed.
* Be morphed  
* When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile).
* When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile)
* In Prime 1, the Arm Cannon is pointing towards the ground when rollshotting. This limits you to only being able to shoot things directly underneath you.
* Samus must be on the ground as it is impossible to do this airborne
* In Echoes, Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4.
** This can cause issues in areas that don't have flat ground, as Samus may find herself in jumpstate 4 on the frame you attempt the roll shot, making it not work even if you do the inputs correctly.


A side effect of performing a roll shot is that Samus will begin charging whatever Beam is equipped after the roll shot, or if Samus has [[Seeker Missiles]], will begin to initiate them after a Missile. This can sometimes be useful with [[Power Beam]] if you want to start charging a [[Super Missile]] early, or if you want to fire Seeker Missiles quickly as well.


An interesting side-effect is that Samus will begin charging whatever Beam is equipped after the roll shot or will begin to initiate Seeker Missiles after a Missile, if you have [[Seeker Launcher]]. This can sometimes be useful with [[Power Beam]] if you want to start charging a [[Super Missile]] early, or if you want to fire Seeker Missiles quickly as well.
To avoid laying a [[Power Bomb]] when attempting to roll shot with a Missile, lay some [[Morph Ball Bomb|Morph Ball Bombs]] just before the roll shot, so the Bomb counter cooldown prevents the use of a Power Bomb. Also, if attempting a roll shot onto a door, be sure not to get too close to the door, as your shots will go through the door and miss it entirely.


== Tips ==
The video below shows an example of a roll shot on the right side.
To avoid laying a [[Power Bomb]] when attempting to roll shot with a Missile, lay some [[Morph Ball Bomb|Bombs]] so the Bomb counter cooldown prevents the use of a Power Bomb.
{{#ev:youtube|https://www.youtube.com/watch?v=oslRO7SKCKA}}


TO DO: <Video of Roll Shot>
===Roll Shot Out of Screw Attack===
It is possible to perform a roll shot out of a [[Screw Attack]], because the Screw Attack is technically part of the [[Morph Ball]]. This is also frame perfect, and involves pressing A or Y on the same frame that the camera starts panning into Samus.
 
TODO: Video of roll shot out of SA

Latest revision as of 16:29, 16 October 2021

A roll shot or roll shooting is a technique possible in both Metroid Prime and Metroid Prime 2: Echoes. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door. In order to perform a roll shot, the following requirements must be met:

  • Be morphed.
  • When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile).
  • In Prime 1, the Arm Cannon is pointing towards the ground when rollshotting. This limits you to only being able to shoot things directly underneath you.
  • In Echoes, Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4.
    • This can cause issues in areas that don't have flat ground, as Samus may find herself in jumpstate 4 on the frame you attempt the roll shot, making it not work even if you do the inputs correctly.

A side effect of performing a roll shot is that Samus will begin charging whatever Beam is equipped after the roll shot, or if Samus has Seeker Missiles, will begin to initiate them after a Missile. This can sometimes be useful with Power Beam if you want to start charging a Super Missile early, or if you want to fire Seeker Missiles quickly as well.

To avoid laying a Power Bomb when attempting to roll shot with a Missile, lay some Morph Ball Bombs just before the roll shot, so the Bomb counter cooldown prevents the use of a Power Bomb. Also, if attempting a roll shot onto a door, be sure not to get too close to the door, as your shots will go through the door and miss it entirely.

The video below shows an example of a roll shot on the right side.

Roll Shot Out of Screw Attack

It is possible to perform a roll shot out of a Screw Attack, because the Screw Attack is technically part of the Morph Ball. This is also frame perfect, and involves pressing A or Y on the same frame that the camera starts panning into Samus.

TODO: Video of roll shot out of SA