Minigyro Chamber: Difference between revisions
Appearance
HeadshotTAS (talk | contribs) Created page with "{{Connecting Rooms|rooms=Hall of Combat Mastery</br>Reactor Core}}'''Minigyro Chamber''' is a room on the lower level of Sanctuary..." |
HeadshotTAS (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{Connecting Rooms|rooms=[[Hall of Combat Mastery]]</br>[[Reactor Core (Sanctuary Fortress)|Reactor Core]]}}'''Minigyro Chamber''' is a room on the lower level of [[Sanctuary Fortress]] | {{Connecting Rooms|rooms=[[Hall of Combat Mastery]]</br>[[Reactor Core (Sanctuary Fortress)|Reactor Core]]}}'''Minigyro Chamber''' is a room located on the lower level of the [[Sanctuary Fortress]] region of [[Metroid Prime 2: Echoes]]. Depending on the layer of the room, this room has a [[Secret World]]. | ||
==General Overview== | ==General Overview== | ||
The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: Amber, Cobalt, Crimson, Emerald. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room. | {{Layer Info|layers=Temp Disable</br>Gyroscope Puzzle</br>Puzzle solved</br>AFTER</br>BEFORE}}The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: ''Amber, Cobalt, Crimson, Emerald''. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room. | ||
When the room is reloaded after the puzzle is solved, some Bombus will spawn above the [[Morph Ball]] tunnels. | |||
==Secret World== | ==Secret World== | ||
There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has [[Cannon Ball]]. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds. | There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has [[Cannon Ball]]. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds. | ||