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Reactor Core (Sanctuary Fortress): Difference between revisions

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{{Connecting Rooms|rooms=[[Minigyro Chamber]]</br>[[Reactor Access]]</br>[[Sanctuary Map Station]]</br>[[Save Station A (Sanctuary Fortress)|Save Station A]]</br>[[Transit Station]]}}'''Reactor Core''' is a room located in [[Sanctuary Fotress]] in [[Metroid Prime 2: Echoes]]. It contains an energy tank.
{{Connecting Rooms|rooms=[[Minigyro Chamber]]</br>[[Reactor Access (Sanctuary Fortress)|Reactor Access]]</br>[[Sanctuary Map Station]]</br>[[Save Station A (Sanctuary Fortress)|Save Station A]]</br>[[Transit Station]]}}'''Reactor Core''' is a room located in [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. It contains an energy tank.


==Quad Skip==
==Quad Skip==
When first entering the room from [[Reactor Access]], the game will lock the door and force you to fight a Quad. However, it's not too difficult to skip this fight altogether.
When first entering the room from [[Reactor Access (Sanctuary Fortress)|Reactor Access]], the game will lock the door and force you to fight a Quad. However, it's not too difficult to skip this fight altogether.


===Standing Method===
===Standing Method===
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{{#ev:youtube|https://www.youtube.com/watch?v=-WaYxoVvpPQ}}
{{#ev:youtube|https://www.youtube.com/watch?v=-WaYxoVvpPQ}}
===Bomb Space Jump Method===
===Bomb Space Jump Method===
A 3BSJ can also get Samus onto the standable spot.
A BSJ can also get Samus onto the standable spot.


{{#ev:youtube|https://www.youtube.com/watch?v=tGGwrVIosOs}}
{{#ev:youtube|https://www.youtube.com/watch?v=tGGwrVIosOs}}