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{{Connecting Rooms|rooms=[[Crossway Access South]]</br>[[East Furnace Access]]</br>[[Elder Chamber]]</br>[[Elder Hall Access]]</br>[[Reflecting Pool Access]]}}'''Hall of the Elders''' (sometimes shortened to '''HoTE''') is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is a room consisting of many parts. Upon first arrival, there will be a trigger that activates the [[Chozo Ghost]] fight. In the developer intended route, this is supposed to be Samus' first fight with one of the Chozo Ghosts. When this fight is triggered, it changes the layers in [[Furnace]], [[Arboretum]] and [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] so that their ghost fights will spawn. In the middle of a room is a statue that, when morphed into, will launch Samus down one of various paths. Behind the statue is a set of three bomb slots, which individually require [[Wave Beam]], [[Ice Beam]] and [[Plasma Beam]] to activate. These slots must first be activated using the Bomb Slot in front of the statue. Once activated, these bomb slots determine which path Samus will be launched into by the statue. | {{Connecting Rooms|rooms=[[Crossway Access South]]</br>[[East Furnace Access]]</br>[[Elder Chamber]]</br>[[Elder Hall Access]]</br>[[Reflecting Pool Access]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Hall of the Elders SW]].'' | ||
'''Hall of the Elders''' (sometimes shortened to '''HoTE''') is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is a room consisting of many parts. Upon first arrival, there will be a trigger that activates the [[Chozo Ghosts|Chozo Ghost]] fight. In the developer-intended route, this is supposed to be Samus' first fight with one of the Chozo Ghosts. When this fight is triggered, it changes the layers in [[Furnace]], [[Arboretum]] and [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] so that their ghost fights will spawn. In the middle of a room is a statue that, when morphed into, will launch Samus down one of various paths. Behind the statue is a set of three bomb slots, which individually require [[Wave Beam]], [[Ice Beam]] and [[Plasma Beam]] to activate. These slots must first be activated using the Bomb Slot in front of the statue. Once activated, these bomb slots determine which path Samus will be launched into by the statue. | |||
*By default, the statue rolls Samus onto a [[Spider Ball]] track, where she is encouraged to use Spider Ball in order to get to the bomb slot that activates the other three bomb slots. | *By default, the statue rolls Samus onto a [[Spider Ball]] track, where she is encouraged to use Spider Ball in order to get to the bomb slot that activates the other three bomb slots. | ||
*The Wave Beam path leads to [[Reflecting Pool Access]], which is normally blocked by a forcefield. Once near the door, Samus can deactivate this forcefield. | *The Wave Beam path leads to [[Reflecting Pool Access]], which is normally blocked by a forcefield. Once near the door, Samus can deactivate this forcefield. | ||
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*The Plasma Beam slot moves the statue forwards, revealing a vertical Ice Beam door that leads to the room [[Elder Chamber]], which contains the Artifact of World. Worth noting is that it is possible to force load this room from out of bounds, even without first moving the statue, and it is possible to get out of the statue from within. | *The Plasma Beam slot moves the statue forwards, revealing a vertical Ice Beam door that leads to the room [[Elder Chamber]], which contains the Artifact of World. Worth noting is that it is possible to force load this room from out of bounds, even without first moving the statue, and it is possible to get out of the statue from within. | ||
The Chozo Ghost fight will lock most of the doors once activated, meaning that the fight has to be dealt with in order to unlock the doors. This means that activating the fight is a significant source of time loss in any% runs, and should be avoided whenever possible. | The Chozo Ghost fight will lock most of the doors once activated, meaning that the fight has to be dealt with in order to unlock the doors. This means that activating the fight is a significant source of time loss in any% runs, and should be avoided whenever possible. | ||
[[File:HalloftheEldersFightTrigger.PNG|thumb|480px|Trigger for the Ghost fight in Hall of the Elders. Avoid touching the blue region to skip fighting the single Chozo Ghost in this room. The bomb slots behind the statue can still be activated by using the peg on the wall to climb up and down from the ledge pictured at the top of the room here.]] | |||
Additionally, the room contains a missile recharge station. | Additionally, the room contains a missile recharge station. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>2nd Pass Enemy Loadout</br>1st Pass Enemy Loadout</br>FOG LAYER</br>Shield}} | |||
Scanning the terminal to disable the barrier disables layer "Shield" in this room. | |||
Defeating the single Chozo Ghost in this room disables layer "1st Pass Enemy Loadout". It also changes layers in these rooms: | |||
* [[Arboretum]] - Disables layer "1st Pass enemies" and enables layer "2nd Pass Enemies". | |||
* [[Furnace]] - Disables layer "1st pass enemies" and enables layer "2nd pass - Ghosts". | |||
* [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] - Disables layer "2 1/2 Pass BETA BEETLE" and enables layer "Third pass - Ghosts". | |||
Using the Wave Beam locked bomb slot in the room enables layer "2nd Pass Enemy Loadout". | |||
==Without Spider Ball== | ==Without Spider Ball== | ||
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The TAS-only method of doing this takes advantage of the fact that Samus can get stuck while going upwards on the Ice Beam path. By getting stuck, Samus can generate an abnormally high amount of speed. This speed is enough to bypass the "''[Trigger] Trigger Back up Land''" trigger that sets the pathway back to its default position. By activating the bowling cutscene again, Samus will clip into the statue, and will be able to enter Elder Chamber from there. | The TAS-only method of doing this takes advantage of the fact that Samus can get stuck while going upwards on the Ice Beam path. By getting stuck, Samus can generate an abnormally high amount of speed. This speed is enough to bypass the "''[Trigger] Trigger Back up Land''" trigger that sets the pathway back to its default position. By activating the bowling cutscene again, Samus will clip into the statue, and will be able to enter Elder Chamber from there. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=JwcFitBG7sE}} | {{#ev:youtube|https://www.youtube.com/watch?v=JwcFitBG7sE}} | ||
==Climb to Reflecting Pool Access NSJ & Without Bombs== | |||
After the barrier near the door to Reflecting Pool Access has been removed, it is possible to climb from the bottom of the room to the door only using Boost Ball. This is primarily useful in [[Randomizers]]. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=e-3y7ykkEwU}} | |||
[[Category:Rooms in Metroid Prime]] | [[Category:Rooms in Metroid Prime]] | ||
[[Category:Chozo Ruins]] | [[Category:Chozo Ruins]] | ||