Burning Trail: Difference between revisions

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'''Burning Trail''' is a room in the Magmoor Caverns region of Metroid Prime.
{{Connecting Rooms|rooms=[[Lake Tunnel (Magmoor Caverns)|Lake Tunnel]]</br>[[Save Station Magmoor A]]</br>[[Transport to Chozo Ruins North]]}}'''Burning Trail''' is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains a [[Secret World]].


== Speed Tech ==
==General Information==
{{Layer Info|layers=Default}}
 
==Speed Tech==
There are a few things to note regarding this room. First of all, if one flicks back on the control stick quickly enough just before falling off of the top ledge, then holds forward just before hitting the ground, the player can bounce forwards and start rolling at a faster initial speed. This saves time in both distance and time required to build speed. When turning the corner after the save door, sharper, acute angles will save time over longer, obtuse ones.
There are a few things to note regarding this room. First of all, if one flicks back on the control stick quickly enough just before falling off of the top ledge, then holds forward just before hitting the ground, the player can bounce forwards and start rolling at a faster initial speed. This saves time in both distance and time required to build speed. When turning the corner after the save door, sharper, acute angles will save time over longer, obtuse ones.


JustinDM had found an [[Instant Unmorph]] useful for Segmented runs, which save here after [[Artifact of Wild]] / [[Varia Suit]].
JustinDM had found an [[Instant Morph/Unmorph|Instant Unmorph]] useful for Segmented runs, which save here after [[Artifact of Wild]] / [[Varia Suit]].
{{#ev:youtube|https://www.youtube.com/watch?v=TNJI1EGk1HY}}
{{#ev:youtube|https://www.youtube.com/watch?v=TNJI1EGk1HY}}


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{{#ev:youtube|https://www.youtube.com/watch?v=7_6zQ60bnQQ}}
{{#ev:youtube|https://www.youtube.com/watch?v=7_6zQ60bnQQ}}


== Secret World ==
==Secret World==
At the top of Burning Trail, do a constricted L-Jump to the light-like apparatus in front of you. Your jump will hit the ceiling, so be ready for that. When you're on the light, turn around and lock your view at the most prominent looking branch. Jump and push yourself into it. Then at random rock your stick back and fourth and you will eventually pop through the level.
At the top of Burning Trail, do a constricted L-Jump to the light-like apparatus in front of you. Your jump will hit the ceiling, so be ready for that. When you're on the light, turn around and lock your view at the most prominent looking branch. Jump and push yourself into it. Then at random rock your stick back and fourth and you will eventually pop through the level.
{{#ev:youtube|https://www.youtube.com/watch?v=_2nJVXlGgLc}}
{{#ev:youtube|https://www.youtube.com/watch?v=_2nJVXlGgLc}}


You can also do this without Space Jump, and is the only required Secret World to complete 21%. Do a double bomb jump onto the light fixture, then carefully align yourself and Ghetto Jump backwards, slightly to the left, then toward your right and forward into the branch. Once stuck, the process is the same and you flick your stick backwards to slip out of bounds.
===No Space Jump===
You can also do this without [[Space Jump Boots|Space Jump]], and is the only required Secret World to complete 21%. Do a double bomb jump onto the light fixture, then carefully align yourself and Ghetto Jump backwards, slightly to the left, then toward your right and forward into the branch. Once stuck, the process is the same and you flick your stick backwards to slip out of bounds.


TODO: <video of nsj sw>
{{#ev:youtube|https://www.youtube.com/watch?v=h7I-2404Xvk}}
[[Category:Rooms in Metroid Prime]]
[[Category:Rooms in Metroid Prime]]
[[Category:Rooms with Secret Worlds]]
[[Category:Rooms with Secret Worlds]]
[[Category:Magmoor Caverns]]
[[Category:Magmoor Caverns]]

Latest revision as of 00:31, 14 February 2024

Connecting Rooms
Lake Tunnel
Save Station Magmoor A
Transport to Chozo Ruins North

Burning Trail is a room located in the Magmoor Caverns region of Metroid Prime. It contains a Secret World.

General Information

Room Layer Information
Default

Speed Tech

There are a few things to note regarding this room. First of all, if one flicks back on the control stick quickly enough just before falling off of the top ledge, then holds forward just before hitting the ground, the player can bounce forwards and start rolling at a faster initial speed. This saves time in both distance and time required to build speed. When turning the corner after the save door, sharper, acute angles will save time over longer, obtuse ones.

JustinDM had found an Instant Unmorph useful for Segmented runs, which save here after Artifact of Wild / Varia Suit.

He also contributed to timing the roll-jump version of the latter half of the room to unmorphing and jumping normally.

Secret World

At the top of Burning Trail, do a constricted L-Jump to the light-like apparatus in front of you. Your jump will hit the ceiling, so be ready for that. When you're on the light, turn around and lock your view at the most prominent looking branch. Jump and push yourself into it. Then at random rock your stick back and fourth and you will eventually pop through the level.

No Space Jump

You can also do this without Space Jump, and is the only required Secret World to complete 21%. Do a double bomb jump onto the light fixture, then carefully align yourself and Ghetto Jump backwards, slightly to the left, then toward your right and forward into the branch. Once stuck, the process is the same and you flick your stick backwards to slip out of bounds.