Watch Station Access: Difference between revisions
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{{Connecting Rooms|rooms=[[Main Gyro Chamber]]</br>[[Watch Station]]}}'''Watch Station Access''' is a room on the upper level of [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. It contains an [[Energy Tank]]. | {{Connecting Rooms|rooms=[[Main Gyro Chamber]]</br>[[Watch Station]]}}'''Watch Station Access''' is a room on the upper level of [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. It contains an [[Energy Tank]]. In the middle of a room is a large gap containing two [[Terminal Fall]] triggers, which independently decide which position Samus spawns in afterwards. This is abused in speedruns in order to get to [[Screw Attack]] early. | ||
==Roll Jump | ==Bypassing the Gap== | ||
There are two methods of getting to the other side of this room without using the [[Grapple Beam]] or Screw Attack, the intended methods of crossing this room. | |||
===Roll Jump Method=== | |||
By using a [[Roll Jump]], you can get far enough to fool the game into putting you on the other side using the [[Terminal Fall]] trigger. | By using a [[Roll Jump]], you can get far enough to fool the game into putting you on the other side using the [[Terminal Fall]] trigger. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=aew-rc9MK0w}} | {{#ev:youtube|https://www.youtube.com/watch?v=aew-rc9MK0w}} | ||
===Boost Jump Method=== | |||
In addition to having more room to fail than the roll jump method, this method doesn't even require that you have the [[Space Jump Boots]]. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=yEyxa-yLVFM}} | |||