Roll Shot: Difference between revisions
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In order to perform a roll shot, the following requirements must be met: | In order to perform a roll shot, the following requirements must be met: | ||
* Be morphed | * Be morphed. | ||
* When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile) | * When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile). | ||
* Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4. | * Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4. | ||
** This can cause issues in areas that don't have flat ground, as Samus may find herself in jumpstate 4 on the frame you attempt the roll shot, making it not work even if you do the inputs correctly. | |||
A side effect of performing a roll shot is that Samus will begin charging whatever Beam is equipped after the roll shot, or if Samus has [[Seeker Missiles]], will begin to initiate them after a Missile. This can sometimes be useful with [[Power Beam]] if you want to start charging a [[Super Missile]] early, or if you want to fire Seeker Missiles quickly as well. | A side effect of performing a roll shot is that Samus will begin charging whatever Beam is equipped after the roll shot, or if Samus has [[Seeker Missiles]], will begin to initiate them after a Missile. This can sometimes be useful with [[Power Beam]] if you want to start charging a [[Super Missile]] early, or if you want to fire Seeker Missiles quickly as well. |
Revision as of 16:46, 29 September 2021
A roll shot or roll shooting is a technique that is only possible in Metroid Prime 2: Echoes. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door.
In order to perform a roll shot, the following requirements must be met:
- Be morphed.
- When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile).
- Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4.
- This can cause issues in areas that don't have flat ground, as Samus may find herself in jumpstate 4 on the frame you attempt the roll shot, making it not work even if you do the inputs correctly.
A side effect of performing a roll shot is that Samus will begin charging whatever Beam is equipped after the roll shot, or if Samus has Seeker Missiles, will begin to initiate them after a Missile. This can sometimes be useful with Power Beam if you want to start charging a Super Missile early, or if you want to fire Seeker Missiles quickly as well.
To avoid laying a Power Bomb when attempting to roll shot with a Missile, lay some Morph Ball Bombs just before the roll shot, so the Bomb counter cooldown prevents the use of a Power Bomb.
The video below shows an example of a roll shot on the right side.
Roll Shot Out of Screw Attack
It is possible to perform a roll shot out of a Screw Attack, because the Screw Attack is technically part of the Morph Ball. This is also frame perfect, and involves pressing A or Y on the same frame that the camera starts panning into Samus.
TODO: Video of roll shot out of SA