Omega Pirate: Difference between revisions

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== First Phase ==
== First Phase ==
Start the fight by boosting either to the left or right side of him and skip the cutscene (only possible on a save file where you have already watched it once). Then Omega Pirate should not be able to see you and turn around slowly until he gets eye contact. Use this time to [[Rapid-Fire Missiles|rapid-fire missile]] all of his 4 armor parts and make sure he doesn't gain eye contact. 5 missiles are enough for each piece. If you run out of missiles or are doing [[Low%]], use [[Plasma Beam]].


Now Omega Pirate will fall down to the ground call 2 Pirates and vanish. This animation can be skipped by placing a [[Power Bomb]] correctly and Omega Pirate will vanish a few seconds earlier than usually. It is also possible to skip the 2 pirates coming from above with this power bomb if timed correctly. To do that one should lay the power bomb about when he raises his head, but it also depends on positioning of course.
=== Knocking off Armor ===
Start the fight by boosting either to the left or right side of him and skip the cutscene (only possible on a save file where you have already watched it once). Doing this will start the fight with Samus slightly out of line of sight with Omega Pirate. Similar to the [[Elite Pirate| Elite Pirates]], Omega Pirate will not start to attack you until he makes eye contact or until you break his first plate of armor. You can use this opportunity to [[Rapid-Fire Missiles|rapid-fire missile]] all of his 4 armor parts and make sure he doesn't gain eye contact. Each piece of armor takes either 5 missiles or 13 plasma beam shots. A good strategy is to get each plate within one or two hits before breaking the first plate of armor. This will keep Omega Pirate from aggro/attacking you until all armor is ready to break. After breaking the third piece of armor, it can also be helpful to let Omega Pirate walk towards you and out from inside the Phazon Pool. This helps with the next part of his first Phase.


The color of the 2 pirates is random, but they will both have the same color. If they are Ice or Plasma pirates you should have enough time to kill them before the next phase begins. If they are Wave and Power you may want to leave one alive to focus on the 2nd phase. Know that you will have less time to fight the pirates if you went for the power bomb.
=== Trooper Skip ===
 
After knocking off all 4 plates of armor, Omega Pirate will fall down to the ground and appear to catch his breath. From here Omega Pirate will shake his fist at the sky and call down 2 random troopers from the upper parts of the room. A [[Power Bomb]] can be laid directly under Omega Pirate to skip this animation or if laid slightly differently, it can skip the troopers spawning entirely. To skip the troopers, roll under Omega Pirates head while he is on the ground. After Omega Pirate raises his head lay the Power Bomb and depending on your timing and positioning, you will either skip the animation, the troopers, or both. If you lay the Power Bomb incorrectly however, Omega Pirate will not skip the animation or the troopers and you will have wasted both time and a Power Bomb.
 
=== Failing Trooper Skip ===
 
The color of the 2 pirates is random, but they will both have the same color for the first cycle fight. If they are Ice or Plasma pirates you should have enough time to kill them before the next phase begins. If they are Wave and Power you may want to leave one alive to focus on the 2nd phase. Know that you will have less time to fight the pirates if you went for the power bomb. Not all trooper AI is made equal either. Sometimes a trooper has a preference for long distance vs short distance combat. If there is a choice between killing either you should kill the long distance pirate who will shoot you constantly and simply avoid/dodge the melee heavy trooper.  


== Second Phase ==
== Second Phase ==
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=== Regenerating Armor ===
=== Regenerating Armor ===
Omega Pirate regenerates armor by keeping track of two separate timers, Total Heal timer and Individual Piece Heal timer. The Total Heal Timer goes from 0 - 5 seconds and begins the Individual Piece Heal timer after 2.5 seconds excluding Omega Pirates first phase. When Individual Piece Heal timer reaches 1 second, a piece of armor is regenerated and both timers are reset to 0. At the end of any Damage phase, Omega pirate will automatically heal a piece regardless of either timer and the timers are not reset at the end of each damage phase. Only at the start of his first vulnerable phase, Omega Pirate starts with 2.5 Total Heal timer and beings to count up. At 3.5, the Individual Piece Heal Timer begins to count and Omega Pirate begins to regenerate his first piece of armor. This leaves a very small window where you can damage Omega Pirate and end his phase with barely any time left on the Individual Piece Heal timer. This will cause Omega Pirate to spawn and appear to instantly heal two pieces of armor. To avoid this happening during your fight, do not do damage too quickly during pool 2 or you may accidentally start pool and Omega Pirate will heal all 4 pieces of armor instantly.  
Omega Pirate regenerates armor by keeping track of two separate timers, Total Heal timer and Individual Piece Heal timer. At the start of his first vulnerable phase, Omega Pirate starts with 2.5 Total Heal timer and both timers begin to count up. After 1 second, the Individual Piece Heal Timer will regenerate his first piece of armor. When a piece of armor is regenerated, the Total Heal timer will be reset to 0 if > 2.5, otherwise it is not reset. As Omega Pirate spawns into his next pool, the Total Heal timer will resume during this animation. If at the end of the animation of him spawning in the Total Heal time is > 2.5 the Individual Piece Heal timer will begin to count up. This leaves a very small window where you can damage Omega Pirate and end his phase with barely any time left on the Individual Piece Heal timer or the Total Heal Timer. This will cause Omega Pirate to spawn and appear to instantly heal two pieces of armor. To avoid this happening during your fight, do not do damage too quickly during pool 2 or you may accidentally start pool 3 and Omega Pirate will heal all 4 pieces of armor instantly.
 
=== Dealing Damage ===
Typically Omega Pirate is fought with charged [[Plasma Beam]], [[Super Missile| Super Missiles]], or [[Power Bomb| Power Bombs]]. A good fight will kill Omega Pirate in one cycle before he regenerates his armor completely. While the fight can be saved if his armor fully replenishes, it quickly becomes uncontrollable. This is because after regaining his complete armor, two more troopers drop down immediately and you have to completely knock off his amor again to deal damage. This means 2 more troopers again when his armor is fully knocked off. Typically two-cycle fights result in death or not even be possible due to a lack of power bombs. He can only be damaged during his armor regeneration and only while the [[X-Ray Visor]] is equipped. What strategy you use to damage Omega Pirate is dependent on what category you're running and how many Power Bombs you have to spare.  


=== With Plasma Beam ===
==== Plasma Beam ====
Charge your Plasma Beam and lock onto Omega Pirate as soon as he appears and shoot. Now you want to release the lock on and look away to charge another Plasma shot. This is important because if you keep the lock on you will hit Omega Pirate with a normal Plasma shot and end the first pool. Shoot your 2nd fully charged Plasma shot to end the first pool.
Charge your Plasma Beam and lock onto Omega Pirate as soon as he appears and shoot. Now you want to release the lock on and look away to charge another Plasma shot. This is important because if you keep the lock on you will hit Omega Pirate with a normal Plasma shot and end the first pool. Shoot your 2nd fully charged Plasma shot to end the first pool.


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{{#ev:youtube|https://youtu.be/kUx5WA1LGXY}}
{{#ev:youtube|https://youtu.be/kUx5WA1LGXY}}


=== With Super Missiles ===
==== Super Missiles ====
Aim for the 3rd pool with power beam. As soon as he appears lock on and fire 2 missiles rapidly followed by a [[Super Missile]] to end the first pool.
Aim for the 3rd pool with power beam. As soon as he appears lock on and fire 2 missiles rapidly followed by a [[Super Missile]] to end the first pool.


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It might happen that Omega Pirate replenishes his armor in the 3rd or 4th pool already. This happens if you were too slow in one of the pools so he could replenish 2 armor pieces in one pool. To avoid this from happening you should move towards Omega Pirate while shooting at him to reduce travel time for your shots.
It might happen that Omega Pirate replenishes his armor in the 3rd or 4th pool already. This happens if you were too slow in one of the pools so he could replenish 2 armor pieces in one pool. To avoid this from happening you should move towards Omega Pirate while shooting at him to reduce travel time for your shots.


=== Without Charge Beam (Low%) ===
==== Power Bombs ====
 
In 21% Omega Pirate is fought with only power bombs. This requires 3 power bombs minimum but 4 is better, as you will want to use one power bomb for trooper skip. After Omega Pirate disappears, morph and wait around the pool you want him to spawn in. When you hear a specific audio cue of him laughing, power bomb the pool and roll to the other side of the room to force him into the pool you Power Bomb'd. Quickly equip [[X-Ray Visor]] and Omega Pirate will take damage depending on how well you timed your power bomb. Rinse and Repeat for three pools to kill Omega Pirate in one cycle. Typically you wait outside of the pool for the audio cue however in
==== Good strat ====
"The Strat That Takes 60-Damage", pioneered by TomLube, you simply wait inside the phazon pool taking massive amounts of damage for some reason, as demonstrated in the video.
 
==== Strat where you take 60 damage ====
The 60-damage strat, pioneered by TomLube, involves taking 60 damage after damaging OP with the first two power bombs, as demonstrated in the video.
{{#ev:youtube|https://www.youtube.com/watch?v=N99hDOLnQ0Q}}
{{#ev:youtube|https://www.youtube.com/watch?v=N99hDOLnQ0Q}}
[[Category:Boss]]
[[Category:Boss]]
[[Category:Creature]]
[[Category:Creature]]

Revision as of 00:33, 23 November 2022

The Omega Pirate is a boss located in the Elite Quarters in Phazon Mines. It guards the Phazon Suit.

First Phase

Knocking off Armor

Start the fight by boosting either to the left or right side of him and skip the cutscene (only possible on a save file where you have already watched it once). Doing this will start the fight with Samus slightly out of line of sight with Omega Pirate. Similar to the Elite Pirates, Omega Pirate will not start to attack you until he makes eye contact or until you break his first plate of armor. You can use this opportunity to rapid-fire missile all of his 4 armor parts and make sure he doesn't gain eye contact. Each piece of armor takes either 5 missiles or 13 plasma beam shots. A good strategy is to get each plate within one or two hits before breaking the first plate of armor. This will keep Omega Pirate from aggro/attacking you until all armor is ready to break. After breaking the third piece of armor, it can also be helpful to let Omega Pirate walk towards you and out from inside the Phazon Pool. This helps with the next part of his first Phase.

Trooper Skip

After knocking off all 4 plates of armor, Omega Pirate will fall down to the ground and appear to catch his breath. From here Omega Pirate will shake his fist at the sky and call down 2 random troopers from the upper parts of the room. A Power Bomb can be laid directly under Omega Pirate to skip this animation or if laid slightly differently, it can skip the troopers spawning entirely. To skip the troopers, roll under Omega Pirates head while he is on the ground. After Omega Pirate raises his head lay the Power Bomb and depending on your timing and positioning, you will either skip the animation, the troopers, or both. If you lay the Power Bomb incorrectly however, Omega Pirate will not skip the animation or the troopers and you will have wasted both time and a Power Bomb.

Failing Trooper Skip

The color of the 2 pirates is random, but they will both have the same color for the first cycle fight. If they are Ice or Plasma pirates you should have enough time to kill them before the next phase begins. If they are Wave and Power you may want to leave one alive to focus on the 2nd phase. Know that you will have less time to fight the pirates if you went for the power bomb. Not all trooper AI is made equal either. Sometimes a trooper has a preference for long distance vs short distance combat. If there is a choice between killing either you should kill the long distance pirate who will shoot you constantly and simply avoid/dodge the melee heavy trooper.

Second Phase

Determining Pools

After vanishing, Omega Pirate will reappear in a different pool to regenerate armor. Omega Pirate is only vulnerable when he is regenerating armor and only with X-Ray Visor equipped. To determine which pool he will spawn in, Omega pirate checks the distance between samus and each pool and spawns in the farthest pool. Omega Pirate will not spawn in the same pool twice however which makes it easy know which pool he will spawn in. To always get Omega Pirate to spawn in the pool in front of you, simply stand between two pools such that the third pool is farthest away. After he spawns in the first pool and vanishes again, you can simply walk towards one of the two pools he didn't spawn in and watch him to spawn in the pool farthest away from you again.

Regenerating Armor

Omega Pirate regenerates armor by keeping track of two separate timers, Total Heal timer and Individual Piece Heal timer. At the start of his first vulnerable phase, Omega Pirate starts with 2.5 Total Heal timer and both timers begin to count up. After 1 second, the Individual Piece Heal Timer will regenerate his first piece of armor. When a piece of armor is regenerated, the Total Heal timer will be reset to 0 if > 2.5, otherwise it is not reset. As Omega Pirate spawns into his next pool, the Total Heal timer will resume during this animation. If at the end of the animation of him spawning in the Total Heal time is > 2.5 the Individual Piece Heal timer will begin to count up. This leaves a very small window where you can damage Omega Pirate and end his phase with barely any time left on the Individual Piece Heal timer or the Total Heal Timer. This will cause Omega Pirate to spawn and appear to instantly heal two pieces of armor. To avoid this happening during your fight, do not do damage too quickly during pool 2 or you may accidentally start pool 3 and Omega Pirate will heal all 4 pieces of armor instantly.

Dealing Damage

Typically Omega Pirate is fought with charged Plasma Beam, Super Missiles, or Power Bombs. A good fight will kill Omega Pirate in one cycle before he regenerates his armor completely. While the fight can be saved if his armor fully replenishes, it quickly becomes uncontrollable. This is because after regaining his complete armor, two more troopers drop down immediately and you have to completely knock off his amor again to deal damage. This means 2 more troopers again when his armor is fully knocked off. Typically two-cycle fights result in death or not even be possible due to a lack of power bombs. He can only be damaged during his armor regeneration and only while the X-Ray Visor is equipped. What strategy you use to damage Omega Pirate is dependent on what category you're running and how many Power Bombs you have to spare.

Plasma Beam

Charge your Plasma Beam and lock onto Omega Pirate as soon as he appears and shoot. Now you want to release the lock on and look away to charge another Plasma shot. This is important because if you keep the lock on you will hit Omega Pirate with a normal Plasma shot and end the first pool. Shoot your 2nd fully charged Plasma shot to end the first pool.

Now go close to one of the first 2 pools and aim at the other pool where he will spawn with Plasma fully charged up. Proceed to hit him with 2 more fully charged Plasma Beam shots just like the first time.

For the 3rd pool there are 2 different strats.

The faster strat involves laying a power bomb on the edge of one of the pools about when Omega Pirate makes the loud noise. Then quickly boost to the other pool where he didn't appear before unmorph and pull up X-Ray visor. Now Omega Pirate will appear in the pool where the Power Bomb explodes. If timed and placed well it will finish off Omega Pirate quickly. If it wasn't enough then finish him off with charged Plasma Beam shots in this or the 4th pool.

The slower strat finishes him off with 2 fully charged Plasma Beam shots instead. To successfully finish him in the 3rd pool with this strat all your Plasma shots have to be fully charged.

Super Missiles

Aim for the 3rd pool with power beam. As soon as he appears lock on and fire 2 missiles rapidly followed by a Super Missile to end the first pool.

For the 2nd pool just wait with a Power Beam fully charged in one of the first pools and fire the super as soon as he appears to end the 2nd pool.

Repeat this again on the other 2 pools and he should be finished.

It might happen that Omega Pirate replenishes his armor in the 3rd or 4th pool already. This happens if you were too slow in one of the pools so he could replenish 2 armor pieces in one pool. To avoid this from happening you should move towards Omega Pirate while shooting at him to reduce travel time for your shots.

Power Bombs

In 21% Omega Pirate is fought with only power bombs. This requires 3 power bombs minimum but 4 is better, as you will want to use one power bomb for trooper skip. After Omega Pirate disappears, morph and wait around the pool you want him to spawn in. When you hear a specific audio cue of him laughing, power bomb the pool and roll to the other side of the room to force him into the pool you Power Bomb'd. Quickly equip X-Ray Visor and Omega Pirate will take damage depending on how well you timed your power bomb. Rinse and Repeat for three pools to kill Omega Pirate in one cycle. Typically you wait outside of the pool for the audio cue however in "The Strat That Takes 60-Damage", pioneered by TomLube, you simply wait inside the phazon pool taking massive amounts of damage for some reason, as demonstrated in the video.