Roll Shot: Difference between revisions
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A '''roll shot''' or '''roll shooting''' is a technique that is only possible in Metroid Prime 2. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door. | A '''roll shot''' or '''roll shooting''' is a technique that is only possible in Metroid Prime 2. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door. | ||
== Requirements == | |||
* Be morphed | |||
* When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile) | |||
* Samus must be on the ground as it is impossible to do this airborne | |||
An interesting side-effect is that Samus will begin charging whatever Beam is equipped after the roll shot or will begin to initiate Seeker Missiles after a Missile, if you have [[Seeker Launcher]]. This can sometimes be useful with [[Power Beam]] if you want to start charging a [[Super Missile]] early, or if you want to fire Seeker Missiles quickly as well. | |||
== Tips == | |||
To avoid laying a [[Power Bomb]] when attempting to roll shot with a Missile, lay some [[Morph Ball Bomb|Bombs]] so the Bomb counter cooldown prevents the use of a Power Bomb. | |||
TO DO: <Video of Roll Shot> | TO DO: <Video of Roll Shot> |
Revision as of 19:14, 20 September 2020
A roll shot or roll shooting is a technique that is only possible in Metroid Prime 2. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door.
Requirements
- Be morphed
- When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile)
- Samus must be on the ground as it is impossible to do this airborne
An interesting side-effect is that Samus will begin charging whatever Beam is equipped after the roll shot or will begin to initiate Seeker Missiles after a Missile, if you have Seeker Launcher. This can sometimes be useful with Power Beam if you want to start charging a Super Missile early, or if you want to fire Seeker Missiles quickly as well.
Tips
To avoid laying a Power Bomb when attempting to roll shot with a Missile, lay some Bombs so the Bomb counter cooldown prevents the use of a Power Bomb.
TO DO: <Video of Roll Shot>