Transport Tunnel C (Tallon Overworld): Difference between revisions
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* As soon as you enter this room, turn to the left and look at the branch that connects to the wall and the ceiling. You can jump on this branch, but only the part that's right next to the wall so jump carefully. | * As soon as you enter this room, turn to the left and look at the branch that connects to the wall and the ceiling. You can jump on this branch, but only the part that's right next to the wall so jump carefully. | ||
* Once you've successfully mounted the branch, look almost 90 degrees up at the X-shaped lesion in the ceiling. You can jump the the dead center of this X. Jump very carefully and if you think you got it (i.e. you didn't go flying across the room because you smacked your head on the ceiling) then take another jump to clear the ceiling and you'll be out. | * Once you've successfully mounted the branch, look almost 90 degrees up at the X-shaped lesion in the ceiling. You can jump the the dead center of this X. Jump very carefully and if you think you got it (i.e. you didn't go flying across the room because you smacked your head on the ceiling) then take another jump to clear the ceiling and you'll be out. | ||
* This was secret world #1 in the original numbering scheme. | |||
{{#ev:youtube|PZJ1JBtiDDM}} | {{#ev:youtube|PZJ1JBtiDDM}} |
Revision as of 04:01, 24 October 2020
Transport Tunnel C is a room in the Tallon Overworld region of Metroid Prime.
Secret World
- Enter this room from Frigate Crash Site.
- As soon as you enter this room, turn to the left and look at the branch that connects to the wall and the ceiling. You can jump on this branch, but only the part that's right next to the wall so jump carefully.
- Once you've successfully mounted the branch, look almost 90 degrees up at the X-shaped lesion in the ceiling. You can jump the the dead center of this X. Jump very carefully and if you think you got it (i.e. you didn't go flying across the room because you smacked your head on the ceiling) then take another jump to clear the ceiling and you'll be out.
- This was secret world #1 in the original numbering scheme.