Mining Station B: Difference between revisions
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If you don't have Screw Attack, you can still get to Darkburst simply by doing a couple of slope jumps.  | If you don't have Screw Attack, you can still get to Darkburst simply by doing a couple of slope jumps.  | ||
{{#ev:youtube|https://www.youtube.com/watch?v=O5rFXrPa5Gs}}  | {{#ev:youtube|https://www.youtube.com/watch?v=O5rFXrPa5Gs}}  | ||
==Seeker Skip==  | |||
Using a missile along with a well-placed Screw Attack, it is possible to break the seeker door without seekers.   | |||
{{#ev:youtube|https://www.youtube.com/watch?v=-LZluWe8QvM}}  | |||
==Secret World==  | ==Secret World==  | ||
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By abusing terrain and with a precise dash, it is possible to get Out of Bounds with just Space Jump.  | By abusing terrain and with a precise dash, it is possible to get Out of Bounds with just Space Jump.  | ||
{{#ev:youtube|https://www.youtube.com/watch?v=RAVTrB3Mhrs}}  | {{#ev:youtube|https://www.youtube.com/watch?v=RAVTrB3Mhrs}}  | ||
Revision as of 16:15, 21 January 2021
| Connecting Rooms | ||
| Mine Shaft Storage A Transit Station Trial Grounds  | 
    
Mining Station B is a room the Agon Wastes in Metroid Prime 2: Echoes. It contains Darkburst and a Secret World.
Obtaining Darkburst Early
It is possible to obtain Darkburst without ever having to go to Dark Agon. There are two methods of doing this.
Screw Attack Method
A good bomb space jump into a Screw Attack is enough to get the height needed to grab Darkburst.
Space Jump Method (Pre-Puzzle)
With a precise Slope Jump and before solving the puzzle, it is possible to climb the room with just Space Jump.
Space Jump Method (Post-Puzzle)
If you don't have Screw Attack, you can still get to Darkburst simply by doing a couple of slope jumps.
Seeker Skip
Using a missile along with a well-placed Screw Attack, it is possible to break the seeker door without seekers.
Secret World
Screw Attack Method
The Morph Ball tunnel can be used to get a Secret World using Screw Attack.
Sandigger Method
TODO: Description and Video
Space Jump Method
By abusing terrain and with a precise dash, it is possible to get Out of Bounds with just Space Jump.