East Atrium: Difference between revisions
(Created page with "East Atrium is the room connecting Gathering Hall and Energy Core Access. === Any% === Jumping, then letting loose a charged shot at the...") |
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{{Connecting Rooms|rooms=[[Gathering Hall (Chozo Ruins)|Gathering Hall]]</br>[[Energy Core Access]]}}'''East Atrium''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. In the direction opposite of the door that Samus enters the room from, there will be Shriekbats ready to target Samus. | |||
==Any%== | |||
Jumping, then letting loose a charged shot at the Shriekbats, followed by a full L-jump or R-jump is the fastest known method of traversing the room. | Jumping, then letting loose a charged shot at the Shriekbats, followed by a full L-jump or R-jump is the fastest known method of traversing the room. | ||
Leaving after Incinerator Drone: Rolling through the room has been the default strategy, unmorphing after hitting the bump in the floor near the Gathering Hall end of the room. R-jumping has been theorized to be faster because of the reduction in animation wait time from unmorphing. | Leaving after Incinerator Drone: Rolling through the room has been the default strategy, unmorphing after hitting the bump in the floor near the Gathering Hall end of the room. R-jumping has been theorized to be faster because of the reduction in animation wait time from unmorphing. | ||
For a non-IBBF route which involves entering this room with Boost Ball, | For a non-IBBF route which involves entering this room with Boost Ball, the video below should demonstrate the best known method of progressing. It should be noted that an [[Instant Morph/Unmorph|Instant Unmorph]] is possible with the boosting method, but very inconsistent and unknown as to how the camera becomes stuck. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=3PB9qUe77ms}} |
Revision as of 00:20, 22 March 2021
Connecting Rooms | ||
Gathering Hall Energy Core Access |
East Atrium is a room located in the Chozo Ruins region of Metroid Prime. In the direction opposite of the door that Samus enters the room from, there will be Shriekbats ready to target Samus.
Any%
Jumping, then letting loose a charged shot at the Shriekbats, followed by a full L-jump or R-jump is the fastest known method of traversing the room.
Leaving after Incinerator Drone: Rolling through the room has been the default strategy, unmorphing after hitting the bump in the floor near the Gathering Hall end of the room. R-jumping has been theorized to be faster because of the reduction in animation wait time from unmorphing.
For a non-IBBF route which involves entering this room with Boost Ball, the video below should demonstrate the best known method of progressing. It should be noted that an Instant Unmorph is possible with the boosting method, but very inconsistent and unknown as to how the camera becomes stuck.