Roll Shot: Difference between revisions
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In order to perform a roll shot, the following requirements must be met: | In order to perform a roll shot, the following requirements must be met: | ||
* Be morphed | * Be morphed. | ||
* When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile) | * When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile). | ||
* Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4. | * Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4. | ||
** This can cause issues in areas that don't have flat ground, as Samus may find herself in jumpstate 4 on the frame you attempt the roll shot, making it not work even if you do the inputs correctly. | |||
A side effect of performing a roll shot is that Samus will begin charging whatever Beam is equipped after the roll shot, or if Samus has [[Seeker Missiles]], will begin to initiate them after a Missile. This can sometimes be useful with [[Power Beam]] if you want to start charging a [[Super Missile]] early, or if you want to fire Seeker Missiles quickly as well. | A side effect of performing a roll shot is that Samus will begin charging whatever Beam is equipped after the roll shot, or if Samus has [[Seeker Missiles]], will begin to initiate them after a Missile. This can sometimes be useful with [[Power Beam]] if you want to start charging a [[Super Missile]] early, or if you want to fire Seeker Missiles quickly as well. | ||