Roll Shot: Difference between revisions
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[[Category:Metroid Prime 2: Echoes]] | [[Category:Metroid Prime 2: Echoes]] | ||
A '''roll shot''' or '''roll shooting''' is a technique | A '''roll shot''' or '''roll shooting''' is a technique possible in both [[Metroid Prime]] and [[Metroid Prime 2: Echoes]]. It involves shooting a Beam or Missile in the process of unmorphing. This trick can save minor amounts of time throughout a run, usually when rolling into portals or towards a door. In order to perform a roll shot, the following requirements must be met: | ||
* Be morphed. | * Be morphed. | ||
* When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile). | * When unmorphing, press A and X on the same frame (or Y and X if opting for a Missile). | ||
* Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4. | * In Prime 1, Samus' Arm Cannon is pointing towards the ground when rollshotting. This limits its usefulness in this game. | ||
* In Echoes, Samus must be on the ground (or jumpstate 0); it is impossible to do this airborne, even in jumpstate 4. | |||
** This can cause issues in areas that don't have flat ground, as Samus may find herself in jumpstate 4 on the frame you attempt the roll shot, making it not work even if you do the inputs correctly. | ** This can cause issues in areas that don't have flat ground, as Samus may find herself in jumpstate 4 on the frame you attempt the roll shot, making it not work even if you do the inputs correctly. | ||