Scan Dash (Prime): Difference between revisions
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[[Category: Movement Technique]] | [[Category: Movement Technique]] | ||
[[Category: TAS Technique]] | [[Category: TAS Technique]] | ||
== Multi | == Multi Strafe Dash == | ||
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. | *Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. | ||
*The most RTA viable form of Multi Strafe Dashes is a '''Double Strafe Dash''', which is a Multi Strafe Dash with one extra strafe. | *The most RTA viable form of Multi Strafe Dashes is a '''Double Strafe Dash''', which is a Multi Strafe Dash with one extra strafe. | ||
Revision as of 16:10, 9 June 2026
Dashing is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus's overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of Metroid Prime and all other versions must use Combat or other visors.
Dash
To perform a Dash:
- Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.
- Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.
R - Dash
- Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of Limited Influence, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.
Double Jump Dash
- This dash can only be done with the Space Jump Boots. Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.
Scuffed Dash
- Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L.
- Scuffed Dashes are the first part of performing Extended Dashes.
- A good example of using a Scuffed Dash is in 100% after picking up Arbor Chamber. The Bloodflower is used as a target to scuff a dash down to Root Tunnel.
Extended Dash
- Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing R when the actual Dash is done to enter Limited Influence, and Bunny Hopping once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in Metroid Prime 2.
Multi Strafe Dash
- Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash.
- The most RTA viable form of Multi Strafe Dashes is a Double Strafe Dash, which is a Multi Strafe Dash with one extra strafe.
- While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be Scuffed.
- Multi Strafe Dashes take advantage of how Jumpstate 1 works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within Jumpstate 1.
- An example of a useful Multi Strafe Dash is a Double Strafe Dash in 100% in Fiery Shores.