Control Tower
Connecting Rooms | ||
East Tower West Tower |
Control Tower is a room located in the Phendrana Drifts region of Metroid Prime. It contains the Artifact of Elder as well as multiple methods of getting a Secret World.
General Information
Room Layer Information |
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Default 1st Pass Enemy - Special enemy encounter 2nd Pass Enemy - Flying 3rd pass enemy - Elite Test Layer Don't Load tower Tower Down |
Without Plasma Beam
It is possible to acquire the Artifact of Elder without the Plasma Beam. Normally, it is required to use Plasma Beam to melt the ice and shoot the weakened part of the tower using a missile. However, by simply jumping over the barrier using the crates, is is possible to skip this entirely. This is done in any% speedruns to save time off of doing this normally. Note that in speedrun routes, you will most likely be low on Power Bombs by this point, so you may be at the mercy of the RNG to quickly get PB drops in this room. Additionally, shooting the wave beam door just before the cutscene starts is faster, because the door will be open by the time Samus returns to East Tower (assuming the West Tower load trigger is never activated).
Skipping the Pirate Fight
If entering the room from West Tower, there is a set of triggers that activate the pirate fight directly in front of the door. By carefully jumping on top of the door frame and on the top of the tower, it is possible to jump over the triggers.
Obtaining Artifact of Elder Without Items
The videos below show various ways of obtaining the Artifact of Elder without various items that are normally required, as well as ways to escape from there.
No Missiles
No Space Jump or Plasma Beam
Secret World
There are many methods of getting out of bounds in this room.
TODO: Description for all methods
Slope Jump Method
Bomb Jump Method
HBJ Method
Stuck in Tower Method
The geometry of the room changes when the tower is shot. By positioning yourself correctly when the cutscene starts, is is possible to find yourself inside the tower. From here, it's possible to fall to the bottom of the room, landing you out of bounds.