Door Lock Cancel: Difference between revisions

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'''Door Lock Cancel''' (abbreviated as '''DLC''') is a trick in [[Metroid Prime 2: Echoes]] in which the lock of a door can be temporarily overridden by shooting the door on the same frame that the game locks it. If a projectile activates a door on the same frame that it is locked, loading the room that it is connected to and entering the trigger that opens the door will cause the door to ignore the fact that it should be locked. The result is that the door will open as normal, despite the visual of the lock still being in place, and Samus will be able to move through the door and transition before she is normally supposed to. This can work in any room which has a lock that Samus can shoot on the same frame, including [[Temple Access (Sanctuary Fortress)]] (whose strat uses a precisely timed power beam shot), [[Portal Terminal]] (which uses a [[Power Bomb]], and even [[Sanctum (Sky Temple)|Sanctum]] (which uses a missile). Since this trick can be done with a variety of different weapons, this allows for different setups to be possible for different rooms. In the case of the Sanctum DLC, since the door locks during the cutscene, a missile is shot at a precise time so that it hits the door after Samus activates the cutscene trigger.
'''Door Lock Cancel''' (abbreviated as '''DLC''') is a trick in [[Metroid Prime 2: Echoes]] in which the lock of a door can be temporarily overridden by shooting the door on the same frame that the game locks it. If a projectile activates a door on the same frame that it is locked, loading the room that it is connected to and entering the trigger that opens the door will cause the door to ignore the fact that it should be locked. The result is that the door will open as normal, despite the visual of the lock still being in place, and Samus will be able to move through the door and transition before she is normally supposed to. This can work in any room which has a lock that Samus can shoot on the same frame, including:
*[[Temple Access (Sanctuary Fortress)]] - Uses a precisely timed Power Beam shot
*[[Portal Terminal]] - Uses a [[Power Bomb]]
*[[Sanctum (Sky Temple)|Sanctum]] - Uses a Missile
 
Since this trick can be done with a variety of different weapons, this allows for different setups to be possible for different rooms. In the case of the Sanctum DLC, since the door locks during the cutscene, a Missile is shot at a precise time so that it hits the door after Samus activates the cutscene trigger.


In theory, this could work for the door that locks in [[Hive Chamber B]] to potentially solve [[Item Loss Skip]] for 100%. The problem is that the door locks too far into the cutscene for any weapon to activate it in time. With current knowledge, this means that ILS in 100% is still impossible.
In theory, this could work for the door that locks in [[Hive Chamber B]] to potentially solve [[Item Loss Skip]] for 100%. The problem is that the door locks too far into the cutscene for any weapon to activate it in time. With current knowledge, this means that ILS in 100% is still impossible.


{{#ev:youtube|https://www.youtube.com/watch?v=DLdruxWdW5g}}
{{#ev:youtube|https://www.youtube.com/watch?v=DLdruxWdW5g}}

Latest revision as of 19:02, 25 February 2021

Door Lock Cancel (abbreviated as DLC) is a trick in Metroid Prime 2: Echoes in which the lock of a door can be temporarily overridden by shooting the door on the same frame that the game locks it. If a projectile activates a door on the same frame that it is locked, loading the room that it is connected to and entering the trigger that opens the door will cause the door to ignore the fact that it should be locked. The result is that the door will open as normal, despite the visual of the lock still being in place, and Samus will be able to move through the door and transition before she is normally supposed to. This can work in any room which has a lock that Samus can shoot on the same frame, including:

Since this trick can be done with a variety of different weapons, this allows for different setups to be possible for different rooms. In the case of the Sanctum DLC, since the door locks during the cutscene, a Missile is shot at a precise time so that it hits the door after Samus activates the cutscene trigger.

In theory, this could work for the door that locks in Hive Chamber B to potentially solve Item Loss Skip for 100%. The problem is that the door locks too far into the cutscene for any weapon to activate it in time. With current knowledge, this means that ILS in 100% is still impossible.