Instant Morph/Unmorph

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Revision as of 06:59, 19 October 2021 by Whiskers (talk | contribs) (→‎Prime)
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Normally, unmorphing and morphing are fairly lengthy animations that can cost time in certain areas of a run. However, there are ways to skip this animation. There isn't any one guaranteed way to do an Instant Unmorph or Morph; it depends on what direction you are facing, which room you are in, and what's around you. However, the general rule is that the game will cut the animation whenever the camera is obstructed. This trick is required for Bomb Space Jumps to work.


The camera in this game is more strict and only allows for Instant Unmorphing. Some ways to block the camera in this game are:

  • Scenery
  • Walls


Thankfully, in Prime 2 you can completely (or sometimes just partially) skip either animation in many places, which can save lots of time over the course of a run.

Common ways to obstruct the camera include:

  • Rolling off a ledge
  • Having your back against a wall
  • Quickly boosting around a wall
  • Jumping up towards a ceiling
  • Being in an area where you are cramped in between lots of nearby objects

In runs, the most common usage is to jump into the top of door frames and morph, which in almost every door in the game can give you an Instant Morph. While these techniques add nice detail to your movement, they are most notable for their role BSJs.

Note that there are some types of collision that will not give you an instant morph even if all of the above requirements are met, such as collision that is marked as "shoot thru".


The camera in this game is extremely broken and lenient. Instant Unmorphs can happen pretty much anywhere, even when there isn't even a wall. If the camera is even slightly blocked, an Instant Unmorph is possible.