Minigyro Chamber: Difference between revisions

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{{Connecting Rooms|rooms=[[Hall of Combat Mastery]]</br>[[Reactor Core (Sanctuary Fortress)|Reactor Core]]}}'''Minigyro Chamber''' is a room on the lower level of [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. Depending on the layer of the room, this room has a [[Secret World]].
{{Connecting Rooms|rooms=[[Hall of Combat Mastery]]</br>[[Reactor Core (Sanctuary Fortress)|Reactor Core]]}}'''Minigyro Chamber''' is a room located on the lower level of the [[Sanctuary Fortress]] region of [[Metroid Prime 2: Echoes]]. Depending on the layer of the room, this room has a [[Secret World]].


==General Overview==
==General Overview==
The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: Amber, Cobalt, Crimson, Emerald. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room.
{{Layer Info|layers=Temp Disable</br>Gyroscope Puzzle</br>Puzzle solved</br>AFTER</br>BEFORE}}The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: ''Amber, Cobalt, Crimson, Emerald''. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room.


When the room is reloaded after the puzzle is solved, some Bombus will spawn above the [[Morph Ball]] tunnels.
==Secret World==
==Secret World==
There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has [[Cannon Ball]]. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds.
There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has [[Cannon Ball]]. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds.

Latest revision as of 17:04, 21 October 2021

Connecting Rooms
Hall of Combat Mastery
Reactor Core

Minigyro Chamber is a room located on the lower level of the Sanctuary Fortress region of Metroid Prime 2: Echoes. Depending on the layer of the room, this room has a Secret World.

General Overview

Room Layer Information
Temp Disable
Gyroscope Puzzle
Puzzle solved
AFTER
BEFORE

The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: Amber, Cobalt, Crimson, Emerald. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room.

When the room is reloaded after the puzzle is solved, some Bombus will spawn above the Morph Ball tunnels.

Secret World

There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has Cannon Ball. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds.

There are two strategies one can take when getting out of bounds in this room. The first is simply to drop to the floor of this room. The problem with this strategy is that the floor of the room is well below the playable area, so lots of aether jumping is required if this is done. The second (and faster) strategy is to let one of the gyros carry the morph ball upwards and onto the outside of the morph ball tunnels, unmorphing in the process. Note that Samus will be standing on the back side of the geometry, so there are only a few truly standable spots that can be used. By navigating to either end of the room and doing a series of bomb jumps, Samus will be able to land on the door and transition.

TODO: Video