Metroid Prime 2: Echoes//General Speed Tricks: Difference between revisions
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(Created page with "== Movement == Listed are various movement forms and their speeds: * Standard walking (10.8) * Walking while holding L (11.8) * Rolling (20) * Boosting (up to 40, depends on h...") |
m (Dyceron moved page General Speed Tricks (Echoes) to Metroid Prime 2: Echoes//General Speed Tricks without leaving a redirect) |
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== Movement == | == General Movement == | ||
Listed are various movement forms and their speeds: | Listed are various movement forms and their speeds: | ||
* Standard walking (10.8) | * Standard walking (10.8) | ||
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* Boosting (up to 40, depends on how flat of a surface you boost on) | * Boosting (up to 40, depends on how flat of a surface you boost on) | ||
* Screw attacking (20 but begins decelerating eventually) | * Screw attacking (20 but begins decelerating eventually) | ||
* | * [[Roll Jump|Roll Jumping]] (16-17) | ||
Some other notes: | Some other notes: | ||
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* Screw attacking starts at 20 speed but decelerates as you start to fall during the screw attack. So, if you don't need to go a particularly far distance, then try to minimize the time between screw attacks | * Screw attacking starts at 20 speed but decelerates as you start to fall during the screw attack. So, if you don't need to go a particularly far distance, then try to minimize the time between screw attacks | ||
* You can cancel any of your first 4 screw attacks by spamming B. This can help you land sooner if you have already screw attacked far enough | * You can cancel any of your first 4 screw attacks by spamming B. This can help you land sooner if you have already screw attacked far enough | ||
* You can cancel | * You can cancel the Super Missile cool down by bringing up Scan Visor after firing it, saving around a second in some situations | ||
* If you have cannonball, you can open doors that previously had a blast shield on them by simply touching the door | * If you have cannonball, you can open doors that previously had a blast shield on them by simply touching the door | ||
== | == Movement Tricks == | ||
* [[Bomb Jump]] | |||
* [[Bomb Space Jump]] | |||
* [[Boost Jump]] | |||
* [[Dash Jump (Echoes)|Dash Jump]] | |||
* [[Roll Jump]] | |||
* [[Slope Jump]] | |||
== | == Underwater Movement == | ||
* [[Underwater Movement#Underwater Dash|Underwater Dash]] | |||
* [[Underwater Movement#Air Underwater|Air Underwater]] | |||
* [[Underwater Movement#Reverse Air Underwater|Reverse Air Underwater]] | |||
== | == Optimizations == | ||
* | * [[Instant Morph/Unmorph]] | ||
* [[Roll Shot]] | |||
* [[Spider Ball Optimizations|Spider Tracks]] | |||
* | |||
Latest revision as of 22:21, 4 October 2020
General Movement
Listed are various movement forms and their speeds:
- Standard walking (10.8)
- Walking while holding L (11.8)
- Rolling (20)
- Boosting (up to 40, depends on how flat of a surface you boost on)
- Screw attacking (20 but begins decelerating eventually)
- Roll Jumping (16-17)
Some other notes:
- Holding L also improves jumping height/speed the same way it is better for walking
- Grappling is faster than screw attack, so in rare situations where you have both items and can use either, then you should grapple
- Screw attacking starts at 20 speed but decelerates as you start to fall during the screw attack. So, if you don't need to go a particularly far distance, then try to minimize the time between screw attacks
- You can cancel any of your first 4 screw attacks by spamming B. This can help you land sooner if you have already screw attacked far enough
- You can cancel the Super Missile cool down by bringing up Scan Visor after firing it, saving around a second in some situations
- If you have cannonball, you can open doors that previously had a blast shield on them by simply touching the door