Sun Tower Access: Difference between revisions
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{{Connecting Rooms|rooms=[[Sunchamber]]</br>[[Sun Tower]]}}'''Sun Tower Access''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. The crates in this room have a high probability of giving Samus at least one Ultra energy drop. | {{Connecting Rooms|rooms=[[Sunchamber]]</br>[[Sun Tower]]}}'''Sun Tower Access''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. The crates in this room have a high probability of giving Samus at least one Ultra energy drop. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>2nd Pass Enemies</br>1st Pass Enemies}} | |||
Passing through the trigger that is part of the way down the shaft in [[Sun Tower]] disables layer "1st Pass Enemies" in this room, and enables layer "2nd Pass Enemies". | |||
==Fast Strats== | ==Fast Strats== |
Latest revision as of 21:45, 14 February 2024
Connecting Rooms | ||
Sunchamber Sun Tower |
Sun Tower Access is a room located in the Chozo Ruins region of Metroid Prime. The crates in this room have a high probability of giving Samus at least one Ultra energy drop.
General Information
Room Layer Information |
---|
Default 2nd Pass Enemies 1st Pass Enemies |
Passing through the trigger that is part of the way down the shaft in Sun Tower disables layer "1st Pass Enemies" in this room, and enables layer "2nd Pass Enemies".
Fast Strats
TODO: Description and video(s)
Out of Bounds Chozo Ghosts
Suspended within this room are a couple of Chozo Ghosts which act differently depending on the room's layer. By default, the ghosts are stuck at the bottom, well below the room's box, acting as sources of ambient noise. The ghosts cannot be damaged, but Samus can get damaged by them, and is even able to scan and lock on to them.