Alcove: Difference between revisions

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Alcove is a room in Tallon Overworld. It can be accessed by boosting up the half-pipe in [[Tallon Canyon]] and entering the Morph Ball tunnel with bombs then going through [[Gully]].
{{Connecting Rooms|rooms=[[Landing Site (Tallon Overworld)|Landing Site]]}}'''Alcove''' is a room in the [[Tallon Overworld]] region of [[Metroid Prime]]. In the developer-intended route, it is accessed by boosting up the half-pipe in [[Tallon Canyon]] and entering the Morph Ball tunnel with bombs then going through [[Gully]]. It contains the [[Space Jump Boots]], the first item that is collected in most categories.


Alternatively, it can be accessed with a [[General Speed Tricks (Prime)#Dashing|Dash Jump]] from the ship, as done in most speed runs. NTSC 0-00 and 0-01 use a Scan Dash from the ship and PAL uses a Combat Dash off the [[Seedling|Seedlings]] in [[Temple Hall]].
==General Information==
{{Layer Info|layers=Default}}


This room holds the [[Space Jump Boots]]. This item allows the player to perform longer dashes, R-jumps, R-dashes, and generally move much more quickly throughout rooms. Though low% skips this item, it is so invaluable that the any% and 100% speed runs pick it up immediately upon landing on Tallon IV.
Acquiring the [[Space Jump Boots]] in this room disables layer "JUMP BLOCKER" in [[Pit Tunnel]].
 
==Slope Jump==
Normally, the game expects you to get out of this room with Space Jump. However, by performing a [[Slope Jump]], it is possible to get out of the room without SJ. This is useful in randomizers.
 
{{#ev:youtube|https://www.youtube.com/watch?v=q2wfPuEuQLE}}

Latest revision as of 05:12, 16 February 2024

Connecting Rooms
Landing Site

Alcove is a room in the Tallon Overworld region of Metroid Prime. In the developer-intended route, it is accessed by boosting up the half-pipe in Tallon Canyon and entering the Morph Ball tunnel with bombs then going through Gully. It contains the Space Jump Boots, the first item that is collected in most categories.

General Information

Room Layer Information
Default

Acquiring the Space Jump Boots in this room disables layer "JUMP BLOCKER" in Pit Tunnel.

Slope Jump

Normally, the game expects you to get out of this room with Space Jump. However, by performing a Slope Jump, it is possible to get out of the room without SJ. This is useful in randomizers.