Arboretum: Difference between revisions
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{{Connecting Rooms|rooms=[[Arboretum Access]]</br>[[Gathering Hall Access]]</br>[[Sunchamber Lobby]]}}'''Arboretum''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains a [[Secret World]]. | {{Connecting Rooms|rooms=[[Arboretum Access]]</br>[[Gathering Hall Access]]</br>[[Sunchamber Lobby]]}}'''Arboretum''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains a [[Secret World]]. | ||
==Fast Strat from Arboretum Access to Gathering Hall Access== | |||
TODO: Description | |||
{{#ev:youtube|https://www.youtube.com/watch?v=cbA4ExhcpA0}} | |||
==Quickly Climbing the Room== | ==Quickly Climbing the Room== |
Revision as of 20:58, 25 June 2021
Connecting Rooms | ||
Arboretum Access Gathering Hall Access Sunchamber Lobby |
Arboretum is a room located in the Chozo Ruins region of Metroid Prime. It contains a Secret World.
Fast Strat from Arboretum Access to Gathering Hall Access
TODO: Description
Quickly Climbing the Room
In order to get to Flaahgra as fast as possible, it's necessary to be able to quickly get to the gate. There are a number of strats that have been created over the years.
The video below showcases two of these strats. The one on the left shows the hive jump strat, which involves standing on one of the War Wasp hives. The one on the right showcases the Bomb Space Jump strat, which is very slightly faster, though both strategies are still relatively quick ways of getting to the top of the room.
Gate Skip
With a precise Double Bomb Jump or a Triple Bomb Jump, Samus can make it over the gate, destroy the rock in front of the Morph Ball tunnel, and move on towards Flaahgra. This skips having to scan the runic symbols across the room.
Secret World
- Utilize Ice Spreader here to expose the invisible root we'll be jumping too. Use your first jump for distance, then your second one for height. If you land on a standable edge, then just use another Ice Spreader shot/multitude of Power Beam shots to find out the part that sticks furthest out. Jump to the very edge of it, it's the only standable part. Jump through the ceiling out of the level now.
- This was secret world #10 in the original numbering scheme.