Boost Jump: Difference between revisions

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'''Boost Jumping''' (also known as '''Boost Rolljumping (BRJ)''' or '''Boost Boost''') is a trick in [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]] that abuses [[Instant Morph/Unmorph|Instant Unmorphs]] in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard [[Roll Jump]], both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.
'''Boost Jumping''' (also known as '''Boost Rolljumping (BRJ)''' or '''Boost Boost''') is a trick in [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]] that abuses [[Instant Morph/Unmorph|Instant Unmorphs]] in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard [[Roll Jump]], both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.


## Metroid Prime 2: Echoes
=Metroid Prime 2: Echoes=


If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.
If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.
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{{#ev:youtube|https://www.youtube.com/watch?v=hlJJVslNkoU}}
{{#ev:youtube|https://www.youtube.com/watch?v=hlJJVslNkoU}}


## Metroid Prime 3: Corruption
=Metroid Prime 3: Corruption=


A Boost Jump in Metroid Prime 3 is typically executed by combining it with [[Bomb Space Jump|Spring Space Jumping]]. This is sometimes referred to as a '''Boost Spring Space Jump'''. It can be used to cross large distances to perform [[Secret World|Secret Worlds]], to skip requirements, or for general movement.  
A Boost Jump in Metroid Prime 3 is typically executed by combining it with [[Bomb Space Jump|Spring Space Jumping]]. This is sometimes referred to as a '''Boost Spring Space Jump'''. It can be used to cross large distances to perform [[Secret World|Secret Worlds]], to skip requirements, or for general movement.  

Revision as of 15:27, 25 July 2026

Boost Jumping (also known as Boost Rolljumping (BRJ) or Boost Boost) is a trick in Metroid Prime 2: Echoes and Metroid Prime 3: Corruption that abuses Instant Unmorphs in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard Roll Jump, both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.

Metroid Prime 2: Echoes

If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.

Notable Uses

Grand Abyss

This method of crossing Grand Abyss is by far the easiest method of crossing the gap.

Torvus Transport Access (Temple Grounds)

In this room, Hive Dash used to be performed in order to go out of bounds. However, the boost jump method provides an alternative way of getting the SW.

Metroid Prime 3: Corruption

A Boost Jump in Metroid Prime 3 is typically executed by combining it with Spring Space Jumping. This is sometimes referred to as a Boost Spring Space Jump. It can be used to cross large distances to perform Secret Worlds, to skip requirements, or for general movement.

Here are a couple of examples, one of which is a Secret World in Gateway Hall.