Life Grove Tunnel: Difference between revisions
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'''Life Grove Tunnel''' is a room in the Tallon Overworld region of Metroid Prime. | {{Connecting Rooms|rooms=[[Great Tree Hall]]</br>[[Life Grove]]}}'''Life Grove Tunnel''' is a room in the [[Tallon Overworld]] region of [[Metroid Prime]]. It contains a missile expansion and consists of a morph ball tunnel with a circular mid-section. This mid-section contains a destructible block that hides the missile expansion. A [[Power Bomb]] must be laid in order to enter or exit the tunnel. | ||
== Without Boost Ball == | ==Without Boost Ball== | ||
It is possible to traverse this room in both directions without [[Boost Ball]]. The halfpipe can be avoided with [[Double Bomb Jump|DBJs]] on either side. After falling into the halfpipe, a somewhat difficult [[Half Pipe Bomb Jump|HPBJ]] can be used on either side to climb back up. | It is possible to traverse this room in both directions without [[Boost Ball]]. The halfpipe can be avoided with [[Double Bomb Jump|DBJs]] on either side. After falling into the halfpipe, a somewhat difficult [[Half Pipe Bomb Jump|HPBJ]] can be used on either side to climb back up. | ||
===Double Bomb Jump to Avoid the Half-Pipe=== | |||
{{#ev:youtube|https://www.youtube.com/watch?v=Gy5ad9Carn4}} | |||
====Spring Ball Strat (Trilogy Only)==== | |||
{{#ev:youtube|https://www.youtube.com/watch?v=T-rV_HYE_9k}} | |||
===Half-Pipe Bomb Jump from Bottom=== | |||
{{#ev:youtube|https://www.youtube.com/watch?v=_WJDiYZH6So}} | {{#ev:youtube|https://www.youtube.com/watch?v=_WJDiYZH6So}} |
Revision as of 18:11, 12 February 2021
Connecting Rooms | ||
Great Tree Hall Life Grove |
Life Grove Tunnel is a room in the Tallon Overworld region of Metroid Prime. It contains a missile expansion and consists of a morph ball tunnel with a circular mid-section. This mid-section contains a destructible block that hides the missile expansion. A Power Bomb must be laid in order to enter or exit the tunnel.
Without Boost Ball
It is possible to traverse this room in both directions without Boost Ball. The halfpipe can be avoided with DBJs on either side. After falling into the halfpipe, a somewhat difficult HPBJ can be used on either side to climb back up.