Path of Eyes: Difference between revisions

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==No Light Beam==
==No Light Beam==
Normally, you need to activate the platforms with [[Light Beam]] in order to progress, but it is possible to avoid doing this with just the [[Space Jump Boots]]. A [[Slope Jump]] is required at the midsection of the room. There is also some standable collision at the end of the room with the shallow pool which allows for Samus to cross that gap without needing Light Beam.
Normally, you need to activate the platforms with [[Light Beam]] in order to progress, but it is possible to avoid doing this with just the [[Space Jump Boots]]. A [[Slope Jump]] is required at the midsection of the room. There is also some standable collision at the end of the room with the shallow pool which allows for Samus to cross that gap without needing Light Beam.
{{#ev:youtube|https://www.youtube.com/watch?v=YbGr91pLD1U}}


{{#ev:youtube|https://www.youtube.com/watch?v=YbGr91pLD1U}}
==No Space Jump==
It is also possible to traverse this room without Space Jump Boots, however it requires some tricky Bomb Jumps and a very precise [[Bomb Space Jump]].
{{#ev:youtube|https://www.youtube.com/watch?v=CXuhD9ongbc}}


==Secret World==
==Secret World==

Revision as of 04:58, 21 December 2020

Connecting Rooms
Abandoned Base
Hall of Eyes
Torvus Transport Access
Windchamber Gateway

Path of Eyes is a room located in the Temple Grounds in Metroid Prime 2: Echoes. It contains an Amber Translator door and a Secret World that requires Screw Attack.

No Light Beam

Normally, you need to activate the platforms with Light Beam in order to progress, but it is possible to avoid doing this with just the Space Jump Boots. A Slope Jump is required at the midsection of the room. There is also some standable collision at the end of the room with the shallow pool which allows for Samus to cross that gap without needing Light Beam.

No Space Jump

It is also possible to traverse this room without Space Jump Boots, however it requires some tricky Bomb Jumps and a very precise Bomb Space Jump.

Secret World

By performing a Screw Attack into the morph ball tunnels, it is possible to get out of bounds.

TODO: Video