Item Loss Skip: Difference between revisions
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<td><strong>Rooms Traversed</br>In This Wallcrawl</strong></td> | |||
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<td>[[Hive Chamber A]] (start)</br>[[Hive Access Tunnel]]</br>[[Hive Transport Area]]</br>[[Industrial Site]]</br>[[Collapsed Tunnel]] (end)</td> | |||
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</table>'''Item Loss Skip''' or '''ILS''' is a major sequence break in [[Metroid Prime 2: Echoes]] which allows Samus to keep all the items she started the game with, completely breaking open the early game. It involves performing a [[Secret World]] in [[Hive Chamber A]] and wallcrawling past the rest of the Splinter Hive portion of the area. This saves several minutes in any% speedruns and allows Samus to keep the following 5 items, which would be lost without doing it normally. | |||
* [[Missile Launcher]] | * [[Missile Launcher]] | ||
* [[Morph Ball Bomb]] | * [[Morph Ball Bomb]] | ||
Line 9: | Line 17: | ||
* [[Spider Ball]] | * [[Spider Ball]] | ||
Despite that the Item Loss sequence tells you that you've lost your [[Power Bomb]] and [[Grapple Beam]], the game never actually gives you those items at the start of the game to begin with. Additionally, the Item Loss sequence makes no mention of Spider Ball, but the game does give it to you at the beginning, which you retain with ILS. | |||
Due to the fact that this requires a SW in Hive Chamber A, and there is no other known way to get out of bounds in the Splinter Hive before the sequence in [[Hive Chamber B]], this means that Item Loss Skip is currently impossible under 100% conditions with current knowledge. This is because the missile expansion in Hive Chamber B does not exist until after the sequence is completed. There may be a way to get this missile expansion if there is some way to get out of bounds in Hive Chamber B, or otherwise reload the room. | |||
ILS can be performed on any version of the game, including the [[Metroid Prime Trilogy|Trilogy]] version of the game. | |||
== | ==Room by Room Guide== | ||
The current method to get out of bounds before item loss was found in 2016 by [https://www.twitch.tv/edgragon_gx EDragon]. On top of being hilariously simple, its is 50 seconds faster and has no risk of crashing the game, making it extremely convenient for Any% and Low% speedruns. You literally just jump through a hole in the ceiling in Hive Chamber A. From here, you can [[Dash Jump (Echoes)|Scan Dash]] out into the Aether, get to the skywalk, then touch the top of the tunnel and immediately move back to transition to Hive Access Tunnel. You can also try a one-time Aether Jump while walking towards the tunnel, as shown in the video. While being slightly faster, this is significantly riskier. | The current method to get out of bounds before item loss was found in 2016 by [https://www.twitch.tv/edgragon_gx EDragon]. On top of being hilariously simple, its is 50 seconds faster and has no risk of crashing the game, making it extremely convenient for Any% and Low% speedruns. You literally just jump through a hole in the ceiling in Hive Chamber A. From here, you can [[Dash Jump (Echoes)|Scan Dash]] out into the Aether, get to the skywalk, then touch the top of the tunnel and immediately move back to transition to Hive Access Tunnel. You can also try a one-time Aether Jump while walking towards the tunnel, as shown in the video. While being slightly faster, this is significantly riskier. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=ATmh7mYAnnU}} | {{#ev:youtube|https://www.youtube.com/watch?v=ATmh7mYAnnU}} | ||
== Old Method == | ===Hive Chamber A=== | ||
===Hive Access Tunnel=== | |||
===Hive Transport Area=== | |||
===Industrial Site=== | |||
===Collapsed Tunnel=== | |||
==Old Method== | |||
The first method to skip item loss was found in 2010 and used a trick called [[Infinite Speed]]. Essentially, you used Infinite Speed in [[Hive Chamber A]] to hit the cutscene trigger where you fall down the tunnel in [[Hive Access Tunnel]]. However, since you weren't actually in Hive Access Tunnel while hitting this trigger, the game just warped you [[Out of Bounds]] in Hive Access Tunnel at the point of the trigger, and you were then free to wallcrawl and skip item loss. This method is 50 seconds slower than the new method and also has a 50% chance of crashing the game. | The first method to skip item loss was found in 2010 and used a trick called [[Infinite Speed]]. Essentially, you used Infinite Speed in [[Hive Chamber A]] to hit the cutscene trigger where you fall down the tunnel in [[Hive Access Tunnel]]. However, since you weren't actually in Hive Access Tunnel while hitting this trigger, the game just warped you [[Out of Bounds]] in Hive Access Tunnel at the point of the trigger, and you were then free to wallcrawl and skip item loss. This method is 50 seconds slower than the new method and also has a 50% chance of crashing the game. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=JB1_ejJc0As}} | {{#ev:youtube|https://www.youtube.com/watch?v=JB1_ejJc0As}} |
Revision as of 20:56, 7 August 2021
Rooms Traversed In This Wallcrawl |
||
Hive Chamber A (start) Hive Access Tunnel Hive Transport Area Industrial Site Collapsed Tunnel (end) |
Item Loss Skip or ILS is a major sequence break in Metroid Prime 2: Echoes which allows Samus to keep all the items she started the game with, completely breaking open the early game. It involves performing a Secret World in Hive Chamber A and wallcrawling past the rest of the Splinter Hive portion of the area. This saves several minutes in any% speedruns and allows Samus to keep the following 5 items, which would be lost without doing it normally.
Despite that the Item Loss sequence tells you that you've lost your Power Bomb and Grapple Beam, the game never actually gives you those items at the start of the game to begin with. Additionally, the Item Loss sequence makes no mention of Spider Ball, but the game does give it to you at the beginning, which you retain with ILS.
Due to the fact that this requires a SW in Hive Chamber A, and there is no other known way to get out of bounds in the Splinter Hive before the sequence in Hive Chamber B, this means that Item Loss Skip is currently impossible under 100% conditions with current knowledge. This is because the missile expansion in Hive Chamber B does not exist until after the sequence is completed. There may be a way to get this missile expansion if there is some way to get out of bounds in Hive Chamber B, or otherwise reload the room.
ILS can be performed on any version of the game, including the Trilogy version of the game.
Room by Room Guide
The current method to get out of bounds before item loss was found in 2016 by EDragon. On top of being hilariously simple, its is 50 seconds faster and has no risk of crashing the game, making it extremely convenient for Any% and Low% speedruns. You literally just jump through a hole in the ceiling in Hive Chamber A. From here, you can Scan Dash out into the Aether, get to the skywalk, then touch the top of the tunnel and immediately move back to transition to Hive Access Tunnel. You can also try a one-time Aether Jump while walking towards the tunnel, as shown in the video. While being slightly faster, this is significantly riskier.
Hive Chamber A
Hive Access Tunnel
Hive Transport Area
Industrial Site
Collapsed Tunnel
Old Method
The first method to skip item loss was found in 2010 and used a trick called Infinite Speed. Essentially, you used Infinite Speed in Hive Chamber A to hit the cutscene trigger where you fall down the tunnel in Hive Access Tunnel. However, since you weren't actually in Hive Access Tunnel while hitting this trigger, the game just warped you Out of Bounds in Hive Access Tunnel at the point of the trigger, and you were then free to wallcrawl and skip item loss. This method is 50 seconds slower than the new method and also has a 50% chance of crashing the game.