Sunchamber: Difference between revisions
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==General Information== | ==General Information== | ||
{{Layer Info|layers=Default</br>1st Pass Enemies</br>2nd Pass Enemies</br>Flaahgrah Defeated</br>Easy Flaahgrah Killer</br>Don't Load</br>Artifact}}Despite that the boss' name is spelt Flaahgra, the internal layer names spell it as Flaahgrah. | {{Layer Info|layers=Default</br>1st Pass Enemies</br>2nd Pass Enemies</br>Flaahgrah Defeated</br>Easy Flaahgrah Killer</br>Don't Load</br>Artifact}} | ||
Despite that the boss' name is spelt Flaahgra, the internal layer names spell it as Flaahgrah. | |||
Passing through the trigger that is part of the way down the shaft in [[Sun Tower]] disables layer "1st Pass Enemies" in this room, and enables layers "2nd Pass Enemies" and "Artifact". | |||
==Artifact of Wild Cutscene Comparison== | ==Artifact of Wild Cutscene Comparison== |
Revision as of 21:47, 14 February 2024
Connecting Rooms | ||
Sun Tower Access Sunchamber Access |
This room has a dedicated Secret World page. For more information, see Sunchamber SW and Sunchamber SW (Wii).
Sunchamber is a room located in the Chozo Ruins region of Metroid Prime. The boss Flaahgra lives in this room, after which the toxic water will be purified and won't damage Samus. Defeating Flaahgra rewards the Varia Suit. The Artifact of Wild, which is guarded by three Chozo Ghosts, also appears in this room after activating the trigger in Sun Tower. If this trigger is activated before first starting the Flaahgra fight, it will be permanently overridden, making Varia Suit impossible to obtain. The room also contains a Secret World.
General Information
Room Layer Information |
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Default 1st Pass Enemies 2nd Pass Enemies Flaahgrah Defeated Easy Flaahgrah Killer Don't Load Artifact |
Despite that the boss' name is spelt Flaahgra, the internal layer names spell it as Flaahgrah.
Passing through the trigger that is part of the way down the shaft in Sun Tower disables layer "1st Pass Enemies" in this room, and enables layers "2nd Pass Enemies" and "Artifact".
Artifact of Wild Cutscene Comparison
The cutscene that occurs when picking up the Artifact of Wild can be skipped. However, doing so loses a small amount of in-game time (over half a second), as the comparison video below shows.
Secret World
- Perform a Scan-Dash, Combat-Dash or UBJ to reach the bottom part of Flaahgra's mirror. Then, preform a Slope Jump or an impressive-looking DBJ to make it onto the top of the mirror. Turn towards the outside of the map and walk out through the convenient hole.
- This was secret world #32 in the original numbering scheme.
Wii
This SW can also be done on the Trilogy version of the game.
With Power Bombs
TODO: Description, use cases