Jump to content

Alcove

From Metroid Prime Speedrunning Wiki
Revision as of 10:35, 16 September 2026 by Miepee (talk | contribs) (add categories)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Connecting Rooms
Landing Site

Alcove is a room in the Tallon Overworld region of Metroid Prime. In the developer-intended route, it is accessed by boosting up the half-pipe in Tallon Canyon and entering the Morph Ball tunnel with bombs then going through Gully. It contains the Space Jump Boots, the first item that is collected in most categories.

General Information

Room Layer Information
Default

Acquiring the Space Jump Boots in this room disables layer "JUMP BLOCKER" in Pit Tunnel.

Escaping the Pit

Normally, the game expects you to get out of this room with Space Jump. However, other methods are also possible. This is useful in randomizers.

Slope Jump

By performing a Slope Jump, it is possible to get out of the room without SJ. This is by far the easiest method and usually the only escape method worth learning as it can be done without any additional items.

Bomb Jump

By performing a Double Bomb Jump it is also possible to climb up the ledge. For this you should position yourself slightly in front of the wall, as it is curved.

Wall Boost

By performing a Wall Boost at the side of the wall, it is also possible to escape.