Hive Chamber B: Difference between revisions

From Metroid Prime Speedrunning Wiki
Jump to navigation Jump to search
(Created page with "{{Connecting Rooms|rooms=Hive Chamber C</br>Hive Storage}}'''Hive Chamber B''' is a room located in the Splinter Hive portion of Temple Grounds in Metroid Prime...")
 
m (Fixed Video Link)
Line 6: Line 6:
While it is impossible to avoid the item less sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.
While it is impossible to avoid the item less sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.


[https://www.youtube.com/watch?v=68JGwGw1kEw Video]
{{#ev:youtube|https://www.youtube.com/watch?v=68JGwGw1kEw}}

Revision as of 22:32, 11 October 2020

Connecting Rooms
Hive Chamber C
Hive Storage

Hive Chamber B is a room located in the Splinter Hive portion of Temple Grounds in Metroid Prime 2: Echoes. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place. Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to another cutscene, which upon ending reloads the room, spawning the missile expansion and forcing us to lose the Space Jump Boots, Morph Ball Bombs, Boost Ball, Spider Ball, and missiles in a normal playthrough. Additionally, the game will tell you that you've also lost your Power Bombs and Grapple Beam, despite that you don't have those items when starting the game. However, the game actually removes all collected items from Samus' inventory during this sequence, regardless of what has been collected, meaning that it's possible to permanently lose access to critical items and even make it impossible to beat the game.

Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus' inventory.

Early Missiles

While it is impossible to avoid the item less sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in Hive Chamber A and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.