Roll Jump: Difference between revisions

From Metroid Prime Speedrunning Wiki
Jump to navigation Jump to search
(Created page with " '''Roll Jumps''' are a distance technique that also take advantage of instant unmorphs. It allows you to jump in standing position while maintaining the speed you had while r...")
 
mNo edit summary
Line 1: Line 1:
 
A '''Roll Jump''' is a distance technique that takes advantage of [[Instant Morph/Unmorph|Instant Unmorphs]]. It allows you to jump in standing position while maintaining the speed you had while rolling in Morph Ball mode. Mechanically, this is essentially the same as a [[Bomb Space Jump]], but just applied in a rolling situation instead of a Bomb Jump situation.
'''Roll Jumps''' are a distance technique that also take advantage of instant unmorphs. It allows you to jump in standing position while maintaining the speed you had while rolling in morph ball mode. Mechanically, this is essentially the same as a [[Bomb Space Jump]], but just applied in a rolling situation instead of a Bomb Jump situation.


To perform this trick:
To perform this trick:

Revision as of 20:39, 15 October 2020

A Roll Jump is a distance technique that takes advantage of Instant Unmorphs. It allows you to jump in standing position while maintaining the speed you had while rolling in Morph Ball mode. Mechanically, this is essentially the same as a Bomb Space Jump, but just applied in a rolling situation instead of a Bomb Jump situation.

To perform this trick:

  • Roll off a ledge in Morph Ball mode while holding the R button beforehand (and holding it throughout the rest of the way)
  • Within 2/5th of a second after rolling off, you press X to instantly unmorph, press B immediately after X to jump, and then hold L immediately after jumping so that you maintain speed

Notable Uses

While roll jumping can be used almost anywhere there is a ledge you can roll off, the most notable usage is in Watch Station Access in which roll jumping allows you to cross the gap early and perform one of the biggest sequence breaks in Prime 2.

TODO: <video of WSA Roll Jump>