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  • 6. With absolutely perfect timing, you'll land right on the standable spot. H ...
    3 KB (509 words) - 18:24, 13 December 2021
  • * Collect Sky Temple Keys (variance of numbers: 1, 3, 6, 9) ...
    3 KB (370 words) - 15:50, 16 May 2021
  • * Collect Sky Temple Key 6 ME: 20 | ET: 2 | STK: 6/9 | PB 3 ...
    9 KB (1,382 words) - 18:18, 4 October 2020
  • * Sky Temple Sky 6 in Hive Dynamo Works ...
    3 KB (519 words) - 19:11, 6 October 2020
  • ...l [[Pause Delay]] Buffers to make the room load slower, they range between 6 to 11. ...
    4 KB (751 words) - 16:06, 21 October 2021
  • 6. The process is repeated until the I-Drone has no more hitpoints.<br> ...
    5 KB (774 words) - 23:09, 20 October 2021
  • Sky Temple Key 6 in Hive Dynamo Works -  ...
    6 KB (1,034 words) - 19:11, 6 October 2020
  • * Burn Dome Missile (6%) ...
    4 KB (477 words) - 19:02, 6 October 2020
  • ...thumb|Vertical velocity during jumpstate 1, with a Dash performed on frame 6]]Performing a Dash while in jumpstate 1 causes Samus' vertical velocity to ...
    6 KB (1,033 words) - 00:03, 11 December 2021
  • ...e peeks above the water before his first dive is a random number between 2-6. This is further discussed in the "Common Patterns" section ...
    6 KB (1,065 words) - 05:48, 25 September 2020
  • * 6%: 10 Dark Beam shots ...
    7 KB (1,195 words) - 20:14, 4 March 2021
  • ...Unmorph at around 16 frames in. The optimal height for this type of BSJ is 6.845 units. ...s that require it for speedruns. Ideally, the bombs should be laid between 6-7 frames of eachother to get the most height out of this method. The optima ...
    9 KB (1,609 words) - 06:52, 19 October 2021
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