Sun Tower Access: Difference between revisions

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{{Connecting Rooms|rooms=[[Sunchamber]]</br>[[Sun Tower]]}}'''Sun Tower Access''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. The crates in this room have a high probability of giving Samus at least one Ultra energy drop.
{{Connecting Rooms|rooms=[[Sunchamber]]</br>[[Sun Tower]]}}'''Sun Tower Access''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. The crates in this room have a high probability of giving Samus at least one Ultra energy drop.
==General Information==
{{Layer Info|layers=Default</br>2nd Pass Enemies</br>1st Pass Enemies}}
Passing through the trigger that is part of the way down the shaft in [[Sun Tower]] disables layer "1st Pass Enemies" in this room, and enables layer "2nd Pass Enemies".


==Fast Strats==
==Fast Strats==

Latest revision as of 21:45, 14 February 2024

Connecting Rooms
Sunchamber
Sun Tower

Sun Tower Access is a room located in the Chozo Ruins region of Metroid Prime. The crates in this room have a high probability of giving Samus at least one Ultra energy drop.

General Information

Room Layer Information
Default
2nd Pass Enemies
1st Pass Enemies

Passing through the trigger that is part of the way down the shaft in Sun Tower disables layer "1st Pass Enemies" in this room, and enables layer "2nd Pass Enemies".

Fast Strats

TODO: Description and video(s)

Out of Bounds Chozo Ghosts

Suspended within this room are a couple of Chozo Ghosts which act differently depending on the room's layer. By default, the ghosts are stuck at the bottom, well below the room's box, acting as sources of ambient noise. The ghosts cannot be damaged, but Samus can get damaged by them, and is even able to scan and lock on to them.